Abra
#39 in the Ruby and Sapphire Pokédex • Psi Pokémon
Abra
#39 in the Ruby and Sapphire Pokédex • Psi Pokémon
Stats
Min
Max
HP
25
160
254
Attack
20
40
152
Defense
15
31
141
Sp. Atk
105
193
339
Sp. Def
55
103
229
Speed
90
166
306
Total
310
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Abra
Psi Pokémon

Growth
| EV yield | 1 SpA |
|---|---|
| Catch rate | 200 |
| Base Exp. | 62 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 75% male 25% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.

Sapphire
ABRA needs to sleep for eighteen hours a day. If it doesn’t, this Pokémon loses its ability to use telekinetic powers. If it is attacked, ABRA escapes using TELEPORT while it is still sleeping.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Abra #39 | Level 16 | ![]() Kadabra #40 |
![]() Kadabra #40 | Trade | ![]() Alakazam #41 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 8 | 10% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 8 | 10% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Granite Cave Granite Cave (1F) | Walking in tall grass or a cave | 8 | 10% | - |
Granite Cave Granite Cave (B1F) | Walking in tall grass or a cave | 9 | 10% | - |
Granite Cave Granite Cave (B2F) | Walking in tall grass or a cave | 10 | 10% | - |
Granite Cave Granite Cave (1F/small room) | Walking in tall grass or a cave | 8 | 10% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Teleport | ![]() | Status | - | - | 20 | A psychic move for fleeing from battle instantly. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | A mystical force prevents all status problems. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user swaps special abilities with the target. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Barrier | ![]() | Status | - | - | 30 | Creates a barrier that sharply raises DEFENSE. |
| Encore | ![]() | Status | - | 100 | 5 | Makes the foe repeat its last move over 2 to 6 turns. |
| Fire Punch | ![]() | Special | 75 | 100 | 15 | A fiery punch that may burn the foe. |
| Ice Punch | ![]() | Special | 75 | 100 | 15 | An icy punch that may freeze the foe. |
| Knock Off | ![]() | Special | 20 | 100 | 20 | Knocks down the foe’s held item to prevent its use. |
| Thunder Punch | ![]() | Special | 75 | 100 | 15 | An electrified punch that may paralyze the foe. |
Traits
Synchronize
Passes on status problems.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Inner Focus
Prevents flinching.
Prevents flinching.




































Status
Physical




Special

