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Poliwag

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Poliwag in Pokémon Black & White

#60 in the National Pokédex • Tadpole Pokémon

Poliwag in the National Pokédex

Pokédex entries

Pokémon Black

Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.

Pokémon White

Its skin is so thin, its internal organs are visible. It has trouble walking on its newly grown feet.

Pokémon details

Type

Water

Category

Tadpole Pokémon

Height

0.6 m (2'00")

Weight

12.4 kg (27.3 lbs)

National Pokédex

#0060

Poliwag in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

50

94

218

Defense

40

76

196

Sp. Atk

40

76

196

Sp. Def

40

76

196

Speed

90

166

306

Total

300

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Poliwag, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
255
Base Exp.
60

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Victory Road

Victory Road (unknown area 53)

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 53)

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 53)

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 6

Road 6

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 6

Road 6

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 6

Road 6

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Swift Swim ability; required 10,000 Dream Points after area access

White
LocationMethodLevelChanceConditions

Victory Road

Victory Road (unknown area 53)

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 53)

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 53)

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Victory Road

Victory Road (unknown area 58)

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Giant Chasm

Giant Chasm (forest cave)

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Wellspring Cave

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 6

Road 6

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 6

Road 6

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Route 6

Road 6

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing with a Super Rod35-5540%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing with a Super Rod35-554%

Requires the Super Rod received from Looker after defeating Ghetsis

Challenger's Cave

Challengers Cave (B2F)

Fishing with a Super Rod35-551%

Requires the Super Rod received from Looker after defeating Ghetsis

Entralink

Entree Forest (historical Pleasant Forest transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Pleasant Forest catalog; Swift Swim ability; required 10,000 Dream Points after area access

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15
5Bubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030
8Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
11Water Gun

The target is blasted with a forceful shot of water.

Water4010025
15Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510
18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
21Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015
25Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
28Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515
31Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal--10
35Wake-Up Slap

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

Fighting6010010
38Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
41Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Ice Ball

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Ice309020
Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5
Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30
Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515
Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
Splash

The user just flops and splashes around to no effect at all...

Normal--40
Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020
Water Sport

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

Water--15

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III → Pal Park → Generation IV → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Historical Dream World: Pleasant Forest

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Damp

Ability Slot 2

Prevents the use of self-destructing moves.

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

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