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Swoobat

#34 in the Black and White Pokédex • Courting Pokémon

Pokémon Black

It emits sound waves of various frequencies from its nose, including some powerful enough to destroy rocks.

Pokémon White

Anyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift.

Pokédexes

Original Unova #34

Egg Group

FieldFlying

Steps to Hatch

3,840

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

149
PokémonRequiresEvolution
Woobat

Woobat

#33

High friendship

Swoobat

Swoobat

#34

Woobat

Drilbur

Swoobat normal sprite

Normal

Shiny Swoobat sprite

Shiny

Swoobat

Courting Pokémon

#34
PsychicFlying

Height

0.9 m

Weight

10.5 kg

Base XP

149

Abilities

UnawareKlutzSimple

HP

67

Attack

57

Defense

55

Sp. Atk

77

Sp. Def

55

Speed

114

Total

425

Type Chart

Weaknesses

Takes 2× from

ElectricIceRockGhostDark

Resistances

Takes 0× from

Ground

Takes 0.25× from

Fighting

Takes 0.5× from

GrassPsychic
Class
Description
StartGustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartOdor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

StartAssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

4Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

8GustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

12AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

15Heart StampPsychicPhysical6010025

The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.

19ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

21Air CutterFlyingSpecial559525

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

25AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

29AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

29Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

32Air SlashFlyingSpecial759520

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

36Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

41PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

47EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Class
Description
HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Unaware

Ability Slot 1

Ignores any stat changes in the Pokémon.

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Klutz

Ability Slot 2

The Pokémon can’t use any held items.

Prevents the Pokémon from using its held item in battle.

Simple

Hidden Ability

The Pokémon is prone to wild stat changes.

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Swoobat

Swoobat

#34 in the Black and White Pokédex • Courting Pokémon

Pokémon Black

It emits sound waves of various frequencies from its nose, including some powerful enough to destroy rocks.

Pokémon White

Anyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift.

Pokédexes

Original Unova #34

Egg Group

FieldFlying

Steps to Hatch

3,840

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

45

Base Experience

149
PokémonRequiresEvolution
Woobat

Woobat

#33

High friendship

Swoobat

Swoobat

#34

Woobat

Drilbur

Swoobat normal sprite

Normal

Shiny Swoobat sprite

Shiny

Swoobat

Courting Pokémon

#34
PsychicFlying

Height

0.9 m

Weight

10.5 kg

Base XP

149

Abilities

UnawareKlutzSimple

HP

67

Attack

57

Defense

55

Sp. Atk

77

Sp. Def

55

Speed

114

Total

425

Type Chart

Weaknesses

Takes 2× from

ElectricIceRockGhostDark

Resistances

Takes 0× from

Ground

Takes 0.25× from

Fighting

Takes 0.5× from

GrassPsychic
Class
Description
StartGustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartOdor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

StartAssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

4Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

8GustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

12AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

15Heart StampPsychicPhysical6010025

The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.

19ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

21Air CutterFlyingSpecial559525

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

25AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

29AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

29Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

32Air SlashFlyingSpecial759520

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

36Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

41PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

47EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Class
Description
HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Unaware

Ability Slot 1

Ignores any stat changes in the Pokémon.

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Klutz

Ability Slot 2

The Pokémon can’t use any held items.

Prevents the Pokémon from using its held item in battle.

Simple

Hidden Ability

The Pokémon is prone to wild stat changes.

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.