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Fearow

#22 in the Black and White Pokédex • Beak Pokémon

Pokémon Black

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

Pokémon White

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

Pokédexes

-

Egg Group

Flying

Steps to Hatch

3,840

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

90

Base Experience

155
PokémonRequiresEvolution
Spearow

Spearow

#21

Level 20

Fearow

Fearow

#22

Pokémon Black

LocationMethodLevelChanceConditions

Route 15

Road 15

Walking in tall grass or a cave4820%

-

Route 15

Road 15

Walking in tall grass or a cave5010%

-

Route 15

Road 15

Walking in dark grass5820%

-

Route 15

Road 15

Walking in dark grass6010%

-

Pokémon White

LocationMethodLevelChanceConditions

Route 15

Road 15

Walking in tall grass or a cave4820%

-

Route 15

Road 15

Walking in tall grass or a cave5010%

-

Route 15

Road 15

Walking in dark grass5820%

-

Route 15

Road 15

Walking in dark grass6010%

-

Spearow

Ekans

Fearow normal sprite

Normal

Shiny Fearow sprite

Shiny

Fearow

Beak Pokémon

#22
NormalFlying

Height

1.2 m

Weight

38 kg

Base XP

155

Abilities

Keen EyeSniper

HP

65

Attack

90

Defense

65

Sp. Atk

61

Sp. Def

61

Speed

100

Total

442

Type Chart

Weaknesses

Takes 2× from

ElectricIceRock

Resistances

Takes 0× from

GroundGhost

Takes 0.5× from

GrassBug
Sharp BeakSharp Beak
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartFury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

StartLeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartPluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

5LeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

9Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

13PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

17Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

23Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

29AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

35AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

41RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

47Drill PeckFlyingPhysical8010020

A corkscrewing attack with the sharp beak acting as a drill.

53Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Class
Description
HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Sniper

Hidden Ability

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Fearow

Fearow

#22 in the Black and White Pokédex • Beak Pokémon

Pokémon Black

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

Pokémon White

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

Pokédexes

-

Egg Group

Flying

Steps to Hatch

3,840

Effort Values Yielded

2 Spe

Gender Ratio

50% male / 50% female

Capture Rate

90

Base Experience

155
PokémonRequiresEvolution
Spearow

Spearow

#21

Level 20

Fearow

Fearow

#22

Pokémon Black

LocationMethodLevelChanceConditions

Route 15

Road 15

Walking in tall grass or a cave4820%

-

Route 15

Road 15

Walking in tall grass or a cave5010%

-

Route 15

Road 15

Walking in dark grass5820%

-

Route 15

Road 15

Walking in dark grass6010%

-

Pokémon White

LocationMethodLevelChanceConditions

Route 15

Road 15

Walking in tall grass or a cave4820%

-

Route 15

Road 15

Walking in tall grass or a cave5010%

-

Route 15

Road 15

Walking in dark grass5820%

-

Route 15

Road 15

Walking in dark grass6010%

-

Spearow

Ekans

Fearow normal sprite

Normal

Shiny Fearow sprite

Shiny

Fearow

Beak Pokémon

#22
NormalFlying

Height

1.2 m

Weight

38 kg

Base XP

155

Abilities

Keen EyeSniper

HP

65

Attack

90

Defense

65

Sp. Atk

61

Sp. Def

61

Speed

100

Total

442

Type Chart

Weaknesses

Takes 2× from

ElectricIceRock

Resistances

Takes 0× from

GroundGhost

Takes 0.5× from

GrassBug
Sharp BeakSharp Beak
Pokémon Black: 5%
Pokémon White: 5%
Class
Description
StartFury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

StartLeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartPluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

5LeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

9Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

13PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

17Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

23Mirror MoveFlyingStatus--20

The user counters the target by mimicking the target’s last move.

29AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

35AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

41RoostFlyingStatus--5

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

47Drill PeckFlyingPhysical8010020

A corkscrewing attack with the sharp beak acting as a drill.

53Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Class
Description
HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Sniper

Hidden Ability

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.