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Fearow

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Fearow in Pokémon Black & White

#22 in the National Pokédex • Beak Pokémon

Fearow in the National Pokédex
Fearow sprite

Normal

Shiny Fearow sprite

Shiny

Pokédex entries

Pokémon Black

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

Pokémon White

It has the stamina to fly all day on its broad wings. It fights by using its sharp beak.

Pokémon details

Types

NormalFlying

Category

Beak Pokémon

Height

1.2 m (3'11")

Weight

38 kg (83.8 lbs)

National Pokédex

#0022

Fearow in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

90

166

306

Defense

65

121

251

Sp. Atk

61

114

243

Sp. Def

61

114

243

Speed

100

184

328

Total

442

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Fearow, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
90
Base Exp.
155

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spearow

Spearow

#21

Level 20

Fearow

Fearow

#22

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 15

Road 15

Walking in tall grass or a cave4820%

-

Route 15

Road 15

Walking in tall grass or a cave5010%

-

Route 15

Road 15

Walking in dark grass5820%

-

Route 15

Road 15

Walking in dark grass6010%

-

White
LocationMethodLevelChanceConditions

Route 15

Road 15

Walking in tall grass or a cave4820%

-

Route 15

Road 15

Walking in tall grass or a cave5010%

-

Route 15

Road 15

Walking in dark grass5820%

-

Route 15

Road 15

Walking in dark grass6010%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartFury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
StartPluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
5Leer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
9Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
13Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
17Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
23Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20
29Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
35Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010
41Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
47Drill Peck

A corkscrewing attack with the sharp beak acting as a drill.

Flying8010020
53Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground809510

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015

Prior evolution: egg

Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20

Prior evolution: egg

Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015

Prior evolution: egg

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030

Prior evolution: egg

Razor Wind

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

Normal8010010

Prior evolution: egg

Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010

Prior evolution: egg

Sky Attack

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Flying140905

Prior evolution: egg

Steel Wing

The target is hit with wings of steel. It may also raise the user’s Defense stat.

Steel709025

Prior evolution: egg

Tri Attack

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.

Normal8010010

Prior evolution: egg

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Prior evolution: egg

Whirlwind

The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15

Diamond/Pearl/Platinum Defog → trade to HGSS → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Ominous Wind

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Ghost601005

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

PokéTransfer from Generation IV

Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Sniper(Hidden Ability)

Powers up moves if they become critical hits.

Strengthens critical hits to inflict 3× damage rather than 2×.

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