Fearow
#22 in the FireRed and LeafGreen Pokédex • Beak Pokémon
FireRed
Its huge and magnificent wings can keep it aloft in the sky. It can remain flying a whole day without landing.
LeafGreen
With its huge and magnificent wings, it can keep aloft without ever having to land for rest.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Spearow #21 | Level 20 | ![]() Fearow #22 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 17 Road 17 | Walking in tall grass or a cave | 25 | 4% | - |
Route 17 Road 17 | Walking in tall grass or a cave | 27 | 1% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 25 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 27 | 4% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 29 | 1% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 40 | 20% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 42 | 4% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 44 | 1% | - |
Mt. Ember Mount Ember | Walking in tall grass or a cave | 38 | 20% | - |
Mt. Ember Mount Ember | Walking in tall grass or a cave | 40 | 5% | - |
Kindle Road | Walking in tall grass or a cave | 36 | 10% | - |
Treasure Beach | Walking in tall grass or a cave | 36 | 10% | - |
Treasure Beach | Walking in tall grass or a cave | 38 | 5% | - |
Treasure Beach | Walking in tall grass or a cave | 40 | 4% | - |
Treasure Beach | Walking in tall grass or a cave | 40 | 1% | - |
Cape Brink | Walking in tall grass or a cave | 36 | 10% | - |
Water Path | Walking in tall grass or a cave | 48 | 10% | - |
Water Path | Walking in tall grass or a cave | 50 | 4% | - |
Water Path | Walking in tall grass or a cave | 50 | 1% | - |
Ruin Valley | Walking in tall grass or a cave | 49 | 10% | - |
Canyon Entrance | Walking in tall grass or a cave | 48 | 10% | - |
Canyon Entrance | Walking in tall grass or a cave | 50 | 5% | - |
Sevault Canyon | Walking in tall grass or a cave | 50 | 10% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 17 Road 17 | Walking in tall grass or a cave | 25 | 4% | - |
Route 17 Road 17 | Walking in tall grass or a cave | 27 | 1% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 25 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 27 | 4% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 29 | 1% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 40 | 20% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 42 | 4% | - |
Route 23 Road 23 | Walking in tall grass or a cave | 44 | 1% | - |
Mt. Ember Mount Ember | Walking in tall grass or a cave | 38 | 20% | - |
Mt. Ember Mount Ember | Walking in tall grass or a cave | 40 | 5% | - |
Kindle Road | Walking in tall grass or a cave | 36 | 10% | - |
Treasure Beach | Walking in tall grass or a cave | 36 | 10% | - |
Treasure Beach | Walking in tall grass or a cave | 38 | 5% | - |
Treasure Beach | Walking in tall grass or a cave | 40 | 4% | - |
Treasure Beach | Walking in tall grass or a cave | 40 | 1% | - |
Cape Brink | Walking in tall grass or a cave | 36 | 10% | - |
Water Path | Walking in tall grass or a cave | 48 | 10% | - |
Water Path | Walking in tall grass or a cave | 50 | 4% | - |
Water Path | Walking in tall grass or a cave | 50 | 1% | - |
Ruin Valley | Walking in tall grass or a cave | 49 | 10% | - |
Canyon Entrance | Walking in tall grass or a cave | 48 | 10% | - |
Canyon Entrance | Walking in tall grass or a cave | 50 | 5% | - |
Sevault Canyon | Walking in tall grass or a cave | 50 | 10% | - |
Sevault Canyon | Walking in tall grass or a cave | 50 | 5% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| 7 | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| 13 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times. |
| 26 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that works especially well on a foe that is switching out. |
| 32 | Mirror Move | ![]() | Status | - | - | 20 | The user counters the move last used by the foe with the same move. |
| 40 | Drill Peck | ![]() | Physical | 80 | 100 | 20 | A corkscrewing attack with the sharp beak acting as a drill. |
| 47 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM02 | Fly | ![]() | Physical | 70 | 95 | 15 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Keen Eye
Prevents loss of accuracy.
Prevents accuracy from being lowered.
































Physical
Status


Special


