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Chatot

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Chatot in Pokémon Black & White

#441 in the National Pokédex • Music Note Pokémon

Chatot in the National Pokédex

Pokédex entries

Pokémon Black

Its tongue is just like a human’s. As a result, it can cleverly mimic human speech.

Pokémon White

Its tongue is just like a human’s. As a result, it can cleverly mimic human speech.

Pokémon details

Types

NormalFlying

Category

Music Note Pokémon

Height

0.5 m (1'08")

Weight

1.9 kg (4.2 lbs)

National Pokédex

#0441

Chatot in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

76

262

356

Attack

65

121

251

Defense

45

85

207

Sp. Atk

92

170

311

Sp. Def

42

80

201

Speed

91

168

309

Total

411

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Chatot, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk
Catch rate
30
Base Exp.
144

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Chatot

Chatot

#441

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Windswept Sky transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Windswept Sky catalog; Big Pecks ability; required 7,500 Dream Points after area access

White
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Windswept Sky transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Windswept Sky catalog; Big Pecks ability; required 7,500 Dream Points after area access

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
5Growl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
9Mirror Move

The user counters the target by mimicking the target’s last move.

Flying--20
13Sing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515
17Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
21Chatter

The user attacks using a sound wave based on words it has learned. It may also confuse the target.

Flying6010020
25Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
29Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
33Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10
37Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
41Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
45Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010
49Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic7010015
53Feather Dance

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

Flying-10015
57Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM02Fly

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Flying909515

Moves this Pokémon can inherit through breeding or similar methods.
Class
Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
Air Cutter

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Flying559525
Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
Nasty Plot

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Dark--20
Night Shade

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

Ghost-10015
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Steel Wing

The target is hit with wings of steel. It may also raise the user’s Defense stat.

Steel709025
Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Heat Wave

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Fire1009010

PokéTransfer from Generation IV

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Ominous Wind

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Ghost601005

PokéTransfer from Generation IV

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

Historical Dream World: Windswept Sky

Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sky Attack

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Flying140905

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

PokéTransfer from Generation IV

Twister

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Dragon4010020

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Keen Eye

Ability Slot 1

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

Tangled Feet

Ability Slot 2

Raises evasion if the Pokémon is confused.

Doubles evasion when confused.

Big Pecks(Hidden Ability)

Protects the Pokémon from Defense-lowering attacks.

Protects against Defense drops.

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