B/W / Pokédex

Petilil

Back to Pokédex

Petilil in Pokémon Black & White

#54 in the Unova Pokédex • Bulb Pokémon

Petilil in the National Pokédex

Pokédex entries

Pokémon Black

The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.

Pokémon White

Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.

Pokémon details

Type

Grass

Category

Bulb Pokémon

Height

0.5 m (1'08")

Weight

6.6 kg (14.6 lbs)

National Pokédex

#0548

Pokédex

#54

Petilil in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

35

67

185

Defense

50

94

218

Sp. Atk

70

130

262

Sp. Def

50

94

218

Speed

30

58

174

Total

280

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Petilil, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #54
EV yield
1 SpA
Catch rate
190
Base Exp.
56

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Petilil

Petilil

#54

Sun StoneUse Sun Stone
Lilligant

Lilligant

#55

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Nacrene City

Nacrene City (NPC trade)

NPC trade15-

Trade Cottonee to Dye; received Pokémon has a fixed level of 15

White
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave1420%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave1510%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave164%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in tall grass or a cave171%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in dark grass2220%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in dark grass2310%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in dark grass244%

-

Pinwheel Forest

Pinwheel Forest (inside)

Walking in dark grass251%

-

Abundant Shrine

Walking in tall grass or a cave4810%

-

Abundant Shrine

Walking in dark grass5810%

-

Lostlorn Forest

Walking in tall grass or a cave1920%

-

Lostlorn Forest

Walking in tall grass or a cave2010%

-

Lostlorn Forest

Walking in tall grass or a cave214%

-

Lostlorn Forest

Walking in tall grass or a cave221%

-

Lostlorn Forest

Walking in dark grass2220%

-

Lostlorn Forest

Walking in dark grass2310%

-

Lostlorn Forest

Walking in dark grass244%

-

Lostlorn Forest

Walking in dark grass251%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
4Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
8Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
10Sleep Powder

The user scatters a big cloud of sleep-inducing dust around the target.

Grass-7515
13Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
17Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
19Magical Leaf

The user scatters curious leaves that chase the target. This attack will not miss.

Grass60-20
22Stun Spore

The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.

Grass-7530
26Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
28Aromatherapy

The user releases a soothing scent that heals all status problems affecting the user’s party.

Grass--5
31Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20
35Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
37Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Normal-10015
40Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
44After You

The user helps the target and makes it use its move right after the user.

Normal--15
46Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Grass140905

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Psychic--10
Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015
Sweet Scent

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

Normal-10020
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040

Trade from Black 2 or White 2

Heal Bell

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Normal--5

Trade from Black 2 or White 2

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Chlorophyll

Ability Slot 1

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Own Tempo

Ability Slot 2

Prevents the Pokémon from becoming confused.

Prevents confusion.

Leaf Guard(Hidden Ability)

Prevents problems with status in sunny weather.

Protects against major status ailments during strong sunlight.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase