Petilil
#84 in the Black 2 and White 2 Pokédex • Bulb Pokémon
Petilil
#84 in the Black 2 and White 2 Pokédex • Bulb Pokémon
Stats
Min
Max
HP
45
200
294
Attack
35
67
185
Defense
50
94
218
Sp. Atk
70
130
262
Sp. Def
50
94
218
Speed
30
58
174
Total
280
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Petilil
Bulb Pokémon

Growth
| Pokédexes | Updated Unova #84 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 190 |
| Base Exp. | 56 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 0% male 100% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them.

Pokémon White 2
The leaves on its head grow right back even if they fall out. These bitter leaves refresh those who eat them.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Petilil #84 | Use Sun Stone | ![]() Lilligant #85 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 62 | 20% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 63 | 10% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 64 | 10% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 65 | 4% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in dark grass | 65 | 1% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 54 | 20% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 55 | 10% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 56 | 10% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 57 | 4% | - |
Pinwheel Forest Pinwheel Forest (inside) | Walking in tall grass or a cave | 57 | 1% | - |
Abundant Shrine | Walking in dark grass | 37 | 20% | - |
Abundant Shrine | Walking in dark grass | 39 | 10% | - |
Abundant Shrine | Walking in dark grass | 39 | 4% | - |
Abundant Shrine | Walking in dark grass | 39 | 1% | - |
Abundant Shrine | Walking in tall grass or a cave | 33 | 20% | - |
Abundant Shrine | Walking in tall grass or a cave | 35 | 5% | - |
Abundant Shrine | Walking in tall grass or a cave | 35 | 4% | - |
Abundant Shrine | Walking in tall grass or a cave | 35 | 1% | - |
Lostlorn Forest | Walking in dark grass | 23 | 20% | - |
Lostlorn Forest | Walking in dark grass | 25 | 4% | - |
Lostlorn Forest | Walking in dark grass | 26 | 1% | - |
Lostlorn Forest | Walking in tall grass or a cave | 21 | 20% | - |
Lostlorn Forest | Walking in tall grass or a cave | 23 | 4% | - |
Lostlorn Forest | Walking in tall grass or a cave | 24 | 1% | - |
Castelia City | Walking in dark grass | 16 | 20% | - |
Castelia City | Walking in dark grass | 17 | 10% | - |
Castelia City | Walking in dark grass | 18 | 4% | - |
Castelia City | Walking in dark grass | 18 | 1% | - |
Castelia City | Walking in tall grass or a cave | 15 | 20% | - |
Castelia City | Walking in tall grass or a cave | 16 | 10% | - |
Castelia City | Walking in tall grass or a cave | 17 | 4% | - |
Castelia City | Walking in tall grass or a cave | 17 | 1% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in dark grass | 52 | 20% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in dark grass | 52 | 20% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in dark grass | 53 | 10% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in tall grass or a cave | 47 | 20% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in tall grass or a cave | 48 | 10% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 72) | Walking in tall grass or a cave | 50 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 4 | Growth | ![]() | Status | - | - | 40 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 8 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 10 | Sleep Powder | ![]() | Status | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| 13 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 17 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 19 | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack will not miss. |
| 22 | Stun Spore | ![]() | Status | - | 75 | 30 | The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
| 26 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 28 | Aromatherapy | ![]() | Status | - | - | 5 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
| 31 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| 35 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| 37 | Entrainment | ![]() | Status | - | 100 | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| 40 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| 44 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| 46 | Leaf Storm | ![]() | Special | 140 | 90 | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Covet | ![]() | Physical | 60 | 100 | 40 | The user endearingly approaches the target, then steals the target’s held item. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of its attack. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Grass Whistle | ![]() | Status | - | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Healing Wish | ![]() | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
| Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Traits
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed in sunshine.
Doubles Speed during strong sunlight.
Own Tempo
Ability Slot 2
Prevents the Pokémon from becoming confused.
Prevents confusion.
Leaf Guard(Hidden Ability)
Prevents problems with status in sunny weather.
Protects against major status ailments during strong sunlight.







































Special
Status
Physical
