Petilil
#548 in the X and Y Pokédex • Bulb Pokémon
Pokémon X
The leaves on its head are very bitter. Eating one of these leaves is known to refresh a tired body.
Pokémon Y
Since they prefer moist, nutrient-rich soil, the areas where Petilil live are known to be good for growing plants.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Petilil #548 | Use Sun Stone | ![]() Lilligant #549 |
Pokémon X
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Friend Safari Friend Safari (Grass) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 2 |
Pokémon Y
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Friend Safari Friend Safari (Grass) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 2 |

Normal

Shiny
Petilil
Bulb Pokémon

HP
45
Attack
35
Defense
50
Sp. Atk
70
Sp. Def
50
Speed
30
Total
280
Type Chart
Weaknesses
Takes 2× from





Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 4 | Growth | ![]() | Status | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 8 | Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| 10 | Sleep Powder | ![]() | Status | - | 75 | 15 | The user scatters a big cloud of sleep-inducing dust around the target. |
| 13 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 17 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 19 | Magical Leaf | ![]() | Special | 60 | - | 20 | The user scatters curious leaves that chase the target. This attack never misses. |
| 22 | Stun Spore | ![]() | Status | - | 75 | 30 | The user scatters a cloud of numbing powder that paralyzes the target. |
| 26 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 28 | Aromatherapy | ![]() | Status | - | - | 5 | The user releases a soothing scent that heals all status conditions affecting the user’s party. |
| 31 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| 35 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| 37 | Entrainment | ![]() | Status | - | 100 | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| 40 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| 44 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| 46 | Leaf Storm | ![]() | Special | 130 | 90 | 5 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Grass Whistle | ![]() | Status | - | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Healing Wish | ![]() | Status | - | - | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. |
| Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed stat in sunshine.
Doubles Speed during strong sunlight.
Own Tempo
Ability Slot 2
Prevents the Pokémon from becoming confused.
Prevents confusion.
Leaf Guard
Hidden Ability
Prevents status conditions in sunny weather.
Protects against major status ailments during strong sunlight.





















Special
Status
Physical

