X/Y / Moves

Entrainment

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Entrainment in Pokémon X & Y

Normal-type status move in Pokémon X and Y.

Move text

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

Move details

Introduced

Generation V

Power

-

Accuracy

100

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Litleo

#57

FireNormal
Egg

Pyroar

#58

FireNormal
Litleo — breeding

Seel

#86

Water
Egg

Dewgong

#87

WaterIce
Seel — breeding

Smeargle

#124

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Remoraid

#223

Water
Egg

Octillery

#224

Water
Remoraid — breeding

Chimecho

#358

Psychic
Generation III–V import via Poké Transporter and Pokémon Bank

Chimecho

#358

Psychic
Chingling — level up

Luvdisc

#370

Water
Egg

Lilligant

#549

Grass
Generation III–V import via Poké Transporter and Pokémon Bank

Lilligant

#549

Grass
Petilil — level up

Clauncher

#692

Water
Egg

Clawitzer

#693

Water
Clauncher — breeding

Hawlucha

#701

FightingFlying
Egg

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémon
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal

-

--3014
After You

The user helps the target and makes it use its move right after the user.

Normal

-

--1585
Assist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal

-

--2022
Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015672
Barrage

Round objects are hurled at the target to strike two to five times in a row.

Normal

-

1585203
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal

-

--4080
Belly Drum

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

Normal

-

--1044
Bestow

The user passes its held item to the target when the target isn’t holding an item.

Normal

-

--1536
Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal

-

--1065
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal

-

15852064
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal

-

--5102
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal

-

8510015373
Boomburst

The user attacks everything around it with the destructive power of a terrible, explosive sound.

Normal

-

140100107
Camouflage

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Normal

-

--2031
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal

-

-10020486
Celebrate

The Pokémon congratulates you on your special day!

Normal

-

--4030
Chip Away

Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage.

Normal

-

701002050
Comet Punch

The target is hit with a flurry of punches that strike two to five times in a row.

Normal

-

18851511
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20765
Constrict

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

Normal

-

101003519
Conversion

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Normal

-

--304
Conversion 2

The user changes its type to make itself resistant to the type of the attack the opponent used last.

Normal

-

--304
Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal

-

--2043
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal

-

6010025167
Crush Claw

The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.

Normal

-

75951033
Crush Grip

The target is crushed with great force. The more HP the target has left, the greater this move’s power.

Normal

-

-10052
Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530283
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal

-

--40189
Disable

For four turns, this move prevents the target from using the move it last used.

Normal

-

-1002091
Dizzy Punch

The target is hit with rhythmically launched punches. This may also leave the target confused.

Normal

-

701001013
Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal

-

35901030
Double Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal

-

15851036
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15765
Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal

-

12010015470
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015197
Egg Bomb

A large egg is hurled at the target with maximum force to inflict damage.

Normal

-

10075104
Encore

The user compels the target to keep using only the move it last used for three turns.

Normal

-

-100592
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal

-

-1005153
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal

-

--10574
Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal250100586
Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal

-

80100519
Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020765
Fake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal

-

401001059
False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal401004073
Feint

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

Normal

-

301001066
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal

-

-10015145
Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020334
Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal

-

--3096
Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal

-

--2012
Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal

-

--4079
Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020765
Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal

-

15852040
Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal

-

18801569
Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905413
Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal

-

-1003012
Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal

-

-10040147
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal

-

--2054
Guillotine

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Normal

-

-30515
Happy Hour

Using Happy Hour doubles the amount of prize money received after battle.

Normal

-

--3013
Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal

-

--3074