Glare
Normal-type status move in Pokémon X and Y.

StatusGlare
Normal-type move
Introduced
Generation I
Power
-
Accuracy
100
PP
30
Priority
0
Makes contact?
No
Machine
-
Flavor

StatusThe user intimidates the target with the pattern on its belly to cause paralysis.
Learners
Learners
![]() Snivy #495 | ![]() | Egg |
![]() Druddigon #621 | ![]() | Egg |
![]() Helioptile #694 | ![]() ![]() | Egg |
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Acupressure | ![]() | Status | - | - | - | 30 | 11 | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
| After You | ![]() | Status | - | - | - | 15 | 21 | The user helps the target and makes it use its move right after the user. |
| Assist | ![]() | Status | - | - | - | 20 | 12 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
| Attract | ![]() | Status | - | 100 | 15 | 671 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 2 | Round objects are hurled at the target to strike two to five times in a row. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 50 | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 23 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Bestow | ![]() | Status | - | - | - | 15 | 20 | The user passes its held item to the target when the target isn’t holding an item. |
| Bide | ![]() | Physical | - | - | - | 10 | 50 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Bind | ![]() | Physical | - | 15 | 85 | 20 | 18 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 18 | The user blocks the target’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 65 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Boomburst | ![]() | Special | - | 140 | 100 | 10 | 4 | The user attacks everything around it with the destructive power of a terrible, explosive sound. |
| Camouflage | ![]() | Status | - | - | - | 20 | 18 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
| Captivate | ![]() | Status | - | - | 100 | 20 | 47 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Chip Away | ![]() | Physical | - | 70 | 100 | 20 | 41 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 8 | The target is hit with a flurry of punches that strike two to five times in a row. |
| Confide | ![]() | Status | - | - | 20 | 764 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 17 | The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. |
| Conversion | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 3 | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
| Copycat | ![]() | Status | - | - | - | 20 | 21 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| Covet | ![]() | Physical | - | 60 | 100 | 25 | 29 | The user endearingly approaches the target, then steals the target’s held item. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 18 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. |
| Crush Grip | ![]() | Physical | - | - | 100 | 5 | 1 | The target is crushed with great force. The more HP the target has left, the greater this move’s power. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 282 | The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |
| Defense Curl | ![]() | Status | - | - | - | 40 | 54 | The user curls up to conceal weak spots and raise its Defense stat. |
| Disable | ![]() | Status | - | - | 100 | 20 | 60 | For four turns, this move prevents the target from using the move it last used. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 11 | The target is hit with rhythmically launched punches. This may also leave the target confused. |
| Double Hit | ![]() | Physical | - | 35 | 90 | 10 | 19 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 29 | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Double Team | ![]() | Status | - | - | 15 | 764 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 102 | A reckless, life-risking tackle. This also damages the user quite a lot. |
| Echoed Voice | ![]() | Special | 40 | 100 | 15 | 196 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 3 | A large egg is hurled at the target with maximum force to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 53 | The user compels the target to keep using only the move it last used for three turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 46 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| Endure | ![]() | Status | - | - | - | 10 | 85 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Entrainment | ![]() | Status | - | - | 100 | 15 | 18 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Explosion | ![]() | Physical | 250 | 100 | 5 | 85 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 9 | The user charges the target at blinding speed. This move always goes first. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 764 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 37 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| False Swipe | ![]() | Physical | 40 | 100 | 40 | 72 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| Feint | ![]() | Physical | - | 30 | 100 | 10 | 48 | An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 88 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
| Flash | ![]() | Status | - | 100 | 20 | 333 | The user flashes a bright light that cuts the target’s accuracy. | |
| Focus Energy | ![]() | Status | - | - | - | 30 | 74 | The user takes a deep breath and focuses so that critical hits land more easily. |
| Follow Me | ![]() | Status | - | - | - | 20 | 7 | The user draws attention to itself, making all targets take aim only at the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 50 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| Frustration | ![]() | Physical | - | 100 | 20 | 764 | A full-power attack that grows more powerful the less the user likes its Trainer. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 35 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 58 | The target is raked with sharp claws or scythes quickly two to five times in a row. |
| Giga Impact | ![]() | Physical | 150 | 90 | 5 | 412 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | |
| Growl | ![]() | Status | - | - | 100 | 40 | 130 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Growth | ![]() | Status | - | - | - | 20 | 44 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 14 | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
| Harden | ![]() | Status | - | - | - | 30 | 62 | The user stiffens all the muscles in its body to raise its Defense stat. |
| Head Charge | ![]() | Physical | - | 120 | 100 | 15 | 1 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 68 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |













































Physical
Special