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Helioptile

#694 in the X and Y Pokédex • Generator Pokémon

Pokémon X

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

Pokémon Y

The frills on either side of its head have cells that generate electricity when exposed to sunlight.

Pokédexes

Coastal Kalos #46

Egg Group

MonsterDragon

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

58
PokémonRequiresEvolution
Helioptile

Helioptile

#694

Sun StoneUse Sun Stone
Heliolisk

Heliolisk

#695

Pokémon X

LocationMethodLevelChanceConditions

Route 9

Road 9

Walking on rough terrain1510%

-

Route 9

Road 9

Walking on rough terrain165%

-

Route 9

Road 9

Walking on rough terrain164%

-

Route 9

Road 9

Walking on rough terrain171%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 2

Pokémon Y

LocationMethodLevelChanceConditions

Route 9

Road 9

Walking on rough terrain1510%

-

Route 9

Road 9

Walking on rough terrain165%

-

Route 9

Road 9

Walking on rough terrain164%

-

Route 9

Road 9

Walking on rough terrain171%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 2

Clawitzer

Heliolisk

Helioptile normal sprite

Normal

Shiny Helioptile sprite

Shiny

Helioptile

Generator Pokémon

#694
ElectricNormal

Height

0.5 m

Weight

6 kg

Base XP

58

Abilities

Dry SkinSand VeilSolar Power

HP

44

Attack

38

Defense

33

Sp. Atk

61

Sp. Def

43

Speed

70

Total

289

Type Chart

Weaknesses

Takes 2× from

FightingGround

Resistances

Takes 0× from

Ghost

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

11ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

13Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

17Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

22Razor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

25Parabolic ChargeElectricSpecial5010020

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

31Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

35BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

40Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

45ElectrifyElectricStatus--20

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

49ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Class
Description
AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

CamouflageNormalStatus--20

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

GlareNormalStatus-10030

The user intimidates the target with the pattern on its belly to cause paralysis.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM82Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Dry Skin

Ability Slot 1

Reduces HP if it’s hot. Water restores HP.

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Sand Veil

Ability Slot 2

Boosts the Pokémon’s evasion in a sandstorm.

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Solar Power

Hidden Ability

Boosts the Sp. Atk stat in sunny weather, but HP decreases.

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Helioptile

Helioptile

#694 in the X and Y Pokédex • Generator Pokémon

Pokémon X

They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.

Pokémon Y

The frills on either side of its head have cells that generate electricity when exposed to sunlight.

Pokédexes

Coastal Kalos #46

Egg Group

MonsterDragon

Steps to Hatch

5,120

Effort Values Yielded

1 Spe

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

58
PokémonRequiresEvolution
Helioptile

Helioptile

#694

Sun StoneUse Sun Stone
Heliolisk

Heliolisk

#695

Pokémon X

LocationMethodLevelChanceConditions

Route 9

Road 9

Walking on rough terrain1510%

-

Route 9

Road 9

Walking on rough terrain165%

-

Route 9

Road 9

Walking on rough terrain164%

-

Route 9

Road 9

Walking on rough terrain171%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 2

Pokémon Y

LocationMethodLevelChanceConditions

Route 9

Road 9

Walking on rough terrain1510%

-

Route 9

Road 9

Walking on rough terrain165%

-

Route 9

Road 9

Walking on rough terrain164%

-

Route 9

Road 9

Walking on rough terrain171%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 2

Clawitzer

Heliolisk

Helioptile normal sprite

Normal

Shiny Helioptile sprite

Shiny

Helioptile

Generator Pokémon

#694
ElectricNormal

Height

0.5 m

Weight

6 kg

Base XP

58

Abilities

Dry SkinSand VeilSolar Power

HP

44

Attack

38

Defense

33

Sp. Atk

61

Sp. Def

43

Speed

70

Total

289

Type Chart

Weaknesses

Takes 2× from

FightingGround

Resistances

Takes 0× from

Ghost

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

6Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

11ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

13Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

17Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

22Razor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

25Parabolic ChargeElectricSpecial5010020

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

31Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

35BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

40Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

45ElectrifyElectricStatus--20

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

49ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Class
Description
AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

CamouflageNormalStatus--20

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

GlareNormalStatus-10030

The user intimidates the target with the pattern on its belly to cause paralysis.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM03SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM82Dragon TailDragonPhysical609010

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Dry Skin

Ability Slot 1

Reduces HP if it’s hot. Water restores HP.

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.

Sand Veil

Ability Slot 2

Boosts the Pokémon’s evasion in a sandstorm.

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Solar Power

Hidden Ability

Boosts the Sp. Atk stat in sunny weather, but HP decreases.

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.