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National Dex / Helioptile

Helioptile

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Helioptile

#0694 in the National Pokédex • Generator Pokémon

Helioptile sprite

Normal

Shiny Helioptile sprite

Shiny

Pokémon HOME art

Details

Category

Generator Pokémon

Height

0.5 m (1'08")

Weight

6 kg (13.2 lbs)

National Pokédex

#0694
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

44

198

292

Attack

38

72

192

Defense

33

63

181

Sp. Atk

61

114

243

Sp. Def

43

81

203

Speed

70

130

262

Total

289

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Helioptile, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Helioptile sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Helioptile in Pokémon GO
Shiny Helioptile in Pokémon GO

Main Series

Legends: Z-A

2025

Helioptile in Pokémon Legends: Z-A
Shiny Helioptile in Pokémon Legends: Z-A

Sword & Shield

2019

Helioptile in Pokémon Sword & Shield
Shiny Helioptile in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Helioptile in Pokémon Ultra Sun & Ultra Moon
Shiny Helioptile in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Helioptile in Pokémon Sun & Moon
Shiny Helioptile in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Helioptile in Pokémon Omega Ruby & Alpha Sapphire
Shiny Helioptile in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Helioptile in Pokémon X & Y
Shiny Helioptile in Pokémon X & Y
Pick a game to see what Helioptile learns there.
Helioptile in Legends: Z-A

Moves Helioptile learns by leveling up in Legends: Z-A.
Class
StartTail Whip

The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.

Normal---
StartThunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Electric40--
StartThunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
12Quick Attack

The user attacks by lunging toward targets with blinding speed.

Normal30--
15Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
20Parabolic Charge

The user attacks by unleashing a wave of electricity. The user's HP will be restored by a portion of the damage dealt.

Electric65--
24Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
28Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Electric70--
30Breaking Swipe

The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time.

Dragon60--
32Morning Sun

The user restores some HP by bathing in the pleasant rays of the sun.

Normal---
36Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
42Charge

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Electric---
50Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
Moves Helioptile can learn from Technical Machines in Legends: Z-A.
Class
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM036Rock Tomb

The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.

Rock60--
TM039Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Electric80--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM066Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Electric70--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM078Bulldoze

The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time.

Ground60--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM086Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

Electric90--
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM101Electroweb

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

Electric55--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM113Low Sweep

The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time.

Fighting65--
TM128Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

Grass35--
TM143Scale Shot

The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time.

Dragon15--

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