Watchog
#11 in the Black and White Pokédex • Lookout Pokémon
Pokémon Black
When they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
Pokémon White
They make the patterns on their bodies shine in order to threaten predators. Keen eyesight lets them see in the dark.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Patrat #10 | Level 20 | ![]() Watchog #11 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dreamyard | Walking in dark grass | 47 | 20% | - |
P2 Laboratory | Walking in tall grass or a cave | 28 | 20% | - |
P2 Laboratory | Walking in tall grass or a cave | 29 | 10% | - |
P2 Laboratory | Walking in tall grass or a cave | 30 | 5% | - |
P2 Laboratory | Walking in tall grass or a cave | 31 | 1% | - |
Route 1 Road 1 | Walking in dark grass | 32 | 20% | - |
Route 1 Road 1 | Walking in dark grass | 33 | 10% | - |
Route 1 Road 1 | Walking in dark grass | 34 | 5% | - |
Route 1 Road 1 | Walking in dark grass | 35 | 1% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 27 | 10% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 28 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 29 | 4% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 29 | 1% | - |
Route 7 Road 7 | Walking in dark grass | 31 | 10% | - |
Route 7 Road 7 | Walking in dark grass | 32 | 5% | - |
Route 7 Road 7 | Walking in dark grass | 33 | 4% | - |
Route 7 Road 7 | Walking in dark grass | 33 | 1% | - |
Route 15 Road 15 | Walking in dark grass | 60 | 4% | - |
Route 15 Road 15 | Walking in dark grass | 60 | 1% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 28 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 30 | 10% | - |
Route 18 Road 18 | Walking in dark grass | 32 | 10% | - |
Route 18 Road 18 | Walking in dark grass | 34 | 10% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dreamyard | Walking in dark grass | 47 | 20% | - |
P2 Laboratory | Walking in tall grass or a cave | 28 | 20% | - |
P2 Laboratory | Walking in tall grass or a cave | 29 | 10% | - |
P2 Laboratory | Walking in tall grass or a cave | 30 | 5% | - |
P2 Laboratory | Walking in tall grass or a cave | 31 | 1% | - |
Route 1 Road 1 | Walking in dark grass | 32 | 20% | - |
Route 1 Road 1 | Walking in dark grass | 33 | 10% | - |
Route 1 Road 1 | Walking in dark grass | 34 | 5% | - |
Route 1 Road 1 | Walking in dark grass | 35 | 1% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 27 | 10% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 28 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 29 | 4% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 29 | 1% | - |
Route 7 Road 7 | Walking in dark grass | 31 | 10% | - |
Route 7 Road 7 | Walking in dark grass | 32 | 5% | - |
Route 7 Road 7 | Walking in dark grass | 33 | 4% | - |
Route 7 Road 7 | Walking in dark grass | 33 | 1% | - |
Route 15 Road 15 | Walking in dark grass | 60 | 4% | - |
Route 15 Road 15 | Walking in dark grass | 60 | 1% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 28 | 10% | - |
Route 18 Road 18 | Walking in tall grass or a cave | 30 | 10% | - |
Route 18 Road 18 | Walking in dark grass | 32 | 10% | - |
Route 18 Road 18 | Walking in dark grass | 34 | 10% | - |

Normal

Shiny
Watchog
Lookout Pokémon

HP
60
Attack
85
Defense
69
Sp. Atk
60
Sp. Def
69
Speed
77
Total
420
Type Chart
Weaknesses
Takes 2× from

Resistances
Takes 0× from

| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| Start | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. It may make the target flinch. |
| Start | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
| 3 | Leer | ![]() | Status | - | 100 | 30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| 6 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 8 | Bide | ![]() | Physical | - | - | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| 11 | Detect | ![]() | Status | - | - | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 13 | Sand Attack | ![]() | Status | - | 100 | 15 | Sand is hurled in the target’s face, reducing its accuracy. |
| 16 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat. |
| 18 | Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 20 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 22 | Super Fang | ![]() | Physical | - | 90 | 10 | The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half. |
| 25 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| 29 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 32 | Hyper Fang | ![]() | Physical | 80 | 90 | 15 | The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
| 36 | Mean Look | ![]() | Status | - | - | 5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 39 | Baton Pass | ![]() | Status | - | - | 40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 43 | Slam | ![]() | Physical | 80 | 75 | 20 | The target is slammed with a long tail, vines, etc., to inflict damage. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM01 | Cut | ![]() | Physical | 50 | 95 | 30 | The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM75 | Swords Dance | ![]() | Status | - | - | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM83 | Work Up | ![]() | Status | - | - | 30 | The user is roused, and its Attack and Sp. Atk stats increase. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
Illuminate
Ability Slot 1
Raises the likelihood of meeting wild Pokémon.
Doubles the wild encounter rate.
Keen Eye
Ability Slot 2
Prevents other Pokémon from lowering accuracy.
Prevents accuracy from being lowered.
Analytic
Hidden Ability
Boosts move power when the Pokémon moves last.
Strengthens moves to 1.3× their power when moving last.




















Physical
Status



Special



