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Z-A / Pokédex

Watchog

Back to Pokédex

Watchog

Lumiose City #28 in the Pokémon Legends: Z-A Pokédex

Watchog in the National Pokédex
Watchog render

Normal

Shiny Watchog render

Shiny

Using luminescent matter within its body, it makes its eyes and body glow and stuns attacking opponents.

Details

Type

Normal

Category

-

Height

1.1 m (3'07")

Weight

27 kg (59.5 lbs)

National Pokédex

#0505

Pokédex

Lumiose City #28

Watchog in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

85

157

295

Defense

69

128

260

Sp. Atk

60

112

240

Sp. Def

69

128

260

Speed

77

143

278

Total

420

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #28
EV yield
2 Atk
Catch rate
250
Base Exp.
147
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Patrat

Patrat

Lumiose City #27

Reach level 20 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Watchog

Watchog

Lumiose City #28

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Level: Evo.

Ghost—6sLevel 23 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Leer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Level: 3

Normal—6sLevel 6 or Seed of Mastery
Bite

The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch.

Level: 6

Dark606sLevel 9 or Seed of Mastery
Detect

The user takes on a protective stance that prevents incoming attacks from landing.

Level: 11

Fighting—13sLevel 14 or Seed of Mastery
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Level: 16

Dark808sLevel 19 or Seed of Mastery
Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Level: 18

Psychic—10sLevel 21 or Seed of Mastery
Super Fang

The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP.

Level: 21

Normal—9sLevel 24 or Seed of Mastery
Focus Energy

The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.

Level: 26

Normal—10sLevel 29 or Seed of Mastery
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Level: 28

Normal—15sLevel 31 or Seed of Mastery
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Level: 33

Dark—15sLevel 36 or Seed of Mastery
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Level: 40

Steel10010sLevel 43 or Seed of Mastery
Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Level: 46

Normal908sLevel 49 or Seed of Mastery
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

Level: 50

Normal12010sLevel 53 or Seed of Mastery
Bullet Seed

The user attacks by forcefully shooting out five seeds, one after the other.

TM040

Grass156sNot established
Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

TM025

Dark808sLevel 19 or Seed of Mastery
Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

TM028

Ground8012sNot established
Double-Edge

The user attacks with a reckless, all-out charge. The user will also take some damage.

TM056

Normal12010sLevel 53 or Seed of Mastery
Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

TM032

Normal—15sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

TM029

Fire757sNot established
Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

TM062

Fire908sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Gunk Shot

The user attacks by shooting out filthy garbage. This may also leave targets poisoned.

TM100

Poison12010sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

TM024

Ice757sNot established
Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

TM087

Steel10010sLevel 43 or Seed of Mastery
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

TM046

Ground556sNot established
Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

TM083

Dark—15sLevel 36 or Seed of Mastery
Power-Up Punch

The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time.

TM018

Fighting4010sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Rock Smash

The user attacks with a punch. This may also lower targets' Defense stats.

TM004

Fighting406sNot established
Seed Bomb

The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.

TM128

Grass357sNot established
Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

TM074

Ghost808sNot established
Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

TM146

Normal15012sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Swift

The user attacks by firing star-shaped rays at targets.

TM027

Normal605sNot established
Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

TM030

Normal—15sNot established
Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

TM023

Electric757sNot established
Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

TM008

Electric—10sNot established
Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

TM067

Electric908sNot established
Toxic

The user badly poisons targets. The poison's damage worsens over time.

TM007

Poison—10sNot established
Work Up

The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

TM103

Normal—15sLevel 31 or Seed of Mastery
Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

TM059

Psychic808sNot established
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

15 acquisition contexts · showing 15

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 10

Wild spawn

Base game
30–32—

Various spawn points in Wild Zone 10; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Ordinary spawn variant.

Overall chance unknown.

Wild Zone 10

Wild spawn

Base gameAlpha
41–43—

Various spawn points in Wild Zone 10; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Fixed Alpha spawn.

Overall chance unknown.

Wild Zone 10

Wild spawn

Base gameAlpha
41–43—

Various spawn points in Wild Zone 10; availability can vary by time and weather. Unlock: reach Rank F (Main Mission 10). Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 10

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 4

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega Dimension
21–23116–118

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Normal-type Hyperspace Wild Zones

2★ Normal-type · Hyperspace Wild Zone 8

Hyperspace spawn

Mega DimensionAlpha
30–32125–127

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 2★ Normal-type · Hyperspace Wild Zone 8. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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