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Foongus

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Foongus in Pokémon Black & White

#96 in the Unova Pokédex • Mushroom Pokémon

Foongus in the National Pokédex

Pokédex entries

Pokémon Black

It lures people in with its Poké Ball pattern, then releases poison spores. Why it resembles a Poké Ball is unknown.

Pokémon White

For some reason, this Pokémon resembles a Poké Ball. They release poison spores to repel those who try to catch them.

Pokémon details

Types

GrassPoison

Category

Mushroom Pokémon

Height

0.2 m (0'08")

Weight

1 kg (2.2 lbs)

National Pokédex

#0590

Pokédex

#96

Foongus in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

69

248

342

Attack

55

103

229

Defense

45

85

207

Sp. Atk

55

103

229

Sp. Def

55

103

229

Speed

15

31

141

Total

294

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Foongus, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #96
EV yield
1 HP
Catch rate
190
Base Exp.
59

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Foongus

Foongus

#96

Level 39

Amoonguss

Amoonguss

#97

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 6

Road 6

Walking in tall grass or a cave2310%

-

Route 6

Road 6

Walking in tall grass or a cave254%

-

Route 6

Road 6

Walking in tall grass or a cave251%

-

Route 6

Road 6

Walking in dark grass2710%

-

Route 6

Road 6

Walking in dark grass294%

-

Route 6

Road 6

Walking in dark grass291%

-

Route 6

Road 6

Static encounter, only one chance20100%

-

Route 6

Road 6

Static encounter, only one chance20100%

-

Route 7

Road 7

Walking in tall grass or a cave275%

-

Route 7

Road 7

Walking in tall grass or a cave294%

-

Route 7

Road 7

Walking in tall grass or a cave291%

-

Route 7

Road 7

Walking in dark grass315%

-

Route 7

Road 7

Walking in dark grass334%

-

Route 7

Road 7

Walking in dark grass331%

-

Route 10

Road 10

Walking in tall grass or a cave345%

-

Route 10

Road 10

Walking in tall grass or a cave344%

-

Route 10

Road 10

Walking in tall grass or a cave351%

-

Route 10

Road 10

Static encounter, only one chance30100%

-

Route 10

Road 10

Static encounter, only one chance30100%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave335%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave344%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave351%

-

White
LocationMethodLevelChanceConditions

Route 6

Road 6

Walking in tall grass or a cave2310%

-

Route 6

Road 6

Walking in tall grass or a cave254%

-

Route 6

Road 6

Walking in tall grass or a cave251%

-

Route 6

Road 6

Walking in dark grass2710%

-

Route 6

Road 6

Walking in dark grass294%

-

Route 6

Road 6

Walking in dark grass291%

-

Route 6

Road 6

Static encounter, only one chance20100%

-

Route 6

Road 6

Static encounter, only one chance20100%

-

Route 7

Road 7

Walking in tall grass or a cave275%

-

Route 7

Road 7

Walking in tall grass or a cave294%

-

Route 7

Road 7

Walking in tall grass or a cave291%

-

Route 7

Road 7

Walking in dark grass315%

-

Route 7

Road 7

Walking in dark grass334%

-

Route 7

Road 7

Walking in dark grass331%

-

Route 10

Road 10

Walking in tall grass or a cave345%

-

Route 10

Road 10

Walking in tall grass or a cave344%

-

Route 10

Road 10

Walking in tall grass or a cave351%

-

Route 10

Road 10

Static encounter, only one chance30100%

-

Route 10

Road 10

Static encounter, only one chance30100%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave335%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave344%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave351%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
1%
White
1%
Black
5%
White
5%
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
6Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
8Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
12Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
15Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
18Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
20Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20
24Sweet Scent

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

Normal-10020
28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
32Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
35Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
39Clear Smog

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

Poison50-15
43Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
45Rage Powder

The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

Bug--20
50Spore

The user scatters bursts of spores that induce sleep.

Grass-10015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Moves this Pokémon can inherit through breeding or similar methods.
Class
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
Poison Powder

The user scatters a cloud of poisonous dust on the target. It may poison the target.

Poison-7535
Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
Stun Spore

The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.

Grass-7530

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
After You

The user helps the target and makes it use its move right after the user.

Normal--15

Trade from Black 2 or White 2

Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015

Trade from Black 2 or White 2

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Effect Spore

Ability Slot 1

Contact may poison or cause paralysis or sleep.

Has a 30% chance of inflicting either paralysis, poison, or sleep on attacking Pokémon on contact.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

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