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Solosis

#83 in the Black and White Pokédex • Cell Pokémon

Pokémon Black

They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.

Pokémon White

Because their bodies are enveloped in a special liquid, they can survive in any environment.

Pokédexes

Original Unova #83

Egg Group

Amorphous

Steps to Hatch

5,120

Effort Values Yielded

1 SpA

Gender Ratio

50% male / 50% female

Capture Rate

200

Base Experience

58
PokémonRequiresEvolution
Solosis

Solosis

#83

Level 32

Duosion

Duosion

#84

Duosion

Duosion

#84

Level 41

Reuniclus

Reuniclus

#85

Pokémon White

LocationMethodLevelChanceConditions

Route 5

Road 5

Walking in tall grass or a cave1920%

-

Route 5

Road 5

Walking in tall grass or a cave205%

-

Route 5

Road 5

Walking in tall grass or a cave214%

-

Route 5

Road 5

Walking in tall grass or a cave221%

-

Route 5

Road 5

Walking in dark grass2220%

-

Route 5

Road 5

Walking in dark grass235%

-

Route 5

Road 5

Walking in dark grass244%

-

Route 5

Road 5

Walking in dark grass251%

-

Route 16

Road 16

Walking in tall grass or a cave1920%

-

Route 16

Road 16

Walking in tall grass or a cave205%

-

Route 16

Road 16

Walking in tall grass or a cave214%

-

Route 16

Road 16

Walking in tall grass or a cave221%

-

Route 16

Road 16

Walking in dark grass2220%

-

Route 16

Road 16

Walking in dark grass235%

-

Route 16

Road 16

Walking in dark grass244%

-

Route 16

Road 16

Walking in dark grass251%

-

Gothitelle

Duosion

Solosis normal sprite

Normal

Shiny Solosis sprite

Shiny

Solosis

Cell Pokémon

#83
Psychic

Height

0.3 m

Weight

1 kg

Base XP

58

Abilities

OvercoatMagic GuardRegenerator

HP

45

Attack

30

Defense

40

Sp. Atk

105

Sp. Def

50

Speed

20

Total

290

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartPsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

3ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

7RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

10SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

14Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

19CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

24RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

28EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

31Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

33Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

37PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

46Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

48Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Class
Description
Acid ArmorPoisonStatus--40

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

Secret PowerNormalPhysical7010020

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Overcoat

Ability Slot 1

Protects the Pokémon from damage from weather.

Protects against damage from weather.

Magic Guard

Ability Slot 2

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Regenerator

Hidden Ability

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Solosis

Solosis

#83 in the Black and White Pokédex • Cell Pokémon

Pokémon Black

They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.

Pokémon White

Because their bodies are enveloped in a special liquid, they can survive in any environment.

Pokédexes

Original Unova #83

Egg Group

Amorphous

Steps to Hatch

5,120

Effort Values Yielded

1 SpA

Gender Ratio

50% male / 50% female

Capture Rate

200

Base Experience

58
PokémonRequiresEvolution
Solosis

Solosis

#83

Level 32

Duosion

Duosion

#84

Duosion

Duosion

#84

Level 41

Reuniclus

Reuniclus

#85

Pokémon White

LocationMethodLevelChanceConditions

Route 5

Road 5

Walking in tall grass or a cave1920%

-

Route 5

Road 5

Walking in tall grass or a cave205%

-

Route 5

Road 5

Walking in tall grass or a cave214%

-

Route 5

Road 5

Walking in tall grass or a cave221%

-

Route 5

Road 5

Walking in dark grass2220%

-

Route 5

Road 5

Walking in dark grass235%

-

Route 5

Road 5

Walking in dark grass244%

-

Route 5

Road 5

Walking in dark grass251%

-

Route 16

Road 16

Walking in tall grass or a cave1920%

-

Route 16

Road 16

Walking in tall grass or a cave205%

-

Route 16

Road 16

Walking in tall grass or a cave214%

-

Route 16

Road 16

Walking in tall grass or a cave221%

-

Route 16

Road 16

Walking in dark grass2220%

-

Route 16

Road 16

Walking in dark grass235%

-

Route 16

Road 16

Walking in dark grass244%

-

Route 16

Road 16

Walking in dark grass251%

-

Gothitelle

Duosion

Solosis normal sprite

Normal

Shiny Solosis sprite

Shiny

Solosis

Cell Pokémon

#83
Psychic

Height

0.3 m

Weight

1 kg

Base XP

58

Abilities

OvercoatMagic GuardRegenerator

HP

45

Attack

30

Defense

40

Sp. Atk

105

Sp. Def

50

Speed

20

Total

290

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartPsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

3ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

7RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

10SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

14Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

19CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

24RecoverNormalStatus--5

Restoring its own cells, the user restores its own HP by half of its max HP.

25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

28EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

31Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

33Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

37PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

46Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

48Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Class
Description
Acid ArmorPoisonStatus--40

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

ImprisonPsychicStatus--10

If the opponents know any move also known by the user, the opponents are prevented from using it.

Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage matching the user’s level.

Secret PowerNormalPhysical7010020

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Overcoat

Ability Slot 1

Protects the Pokémon from damage from weather.

Protects against damage from weather.

Magic Guard

Ability Slot 2

The Pokémon only takes damage from attacks.

Protects against damage not directly caused by a move.

Regenerator

Hidden Ability

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.