Solosis
#83 in the Black and White Pokédex • Cell Pokémon
Pokémon Black
They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Pokémon White
Because their bodies are enveloped in a special liquid, they can survive in any environment.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Solosis #83 | Level 32 | ![]() Duosion #84 |
![]() Duosion #84 | Level 41 | ![]() Reuniclus #85 |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 5 Road 5 | Walking in tall grass or a cave | 19 | 20% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 20 | 5% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 21 | 4% | - |
Route 5 Road 5 | Walking in tall grass or a cave | 22 | 1% | - |
Route 5 Road 5 | Walking in dark grass | 22 | 20% | - |
Route 5 Road 5 | Walking in dark grass | 23 | 5% | - |
Route 5 Road 5 | Walking in dark grass | 24 | 4% | - |
Route 5 Road 5 | Walking in dark grass | 25 | 1% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 19 | 20% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 20 | 5% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 21 | 4% | - |
Route 16 Road 16 | Walking in tall grass or a cave | 22 | 1% | - |
Route 16 Road 16 | Walking in dark grass | 22 | 20% | - |
Route 16 Road 16 | Walking in dark grass | 23 | 5% | - |
Route 16 Road 16 | Walking in dark grass | 24 | 4% | - |
Route 16 Road 16 | Walking in dark grass | 25 | 1% | - |

Normal

Shiny
Solosis
Cell Pokémon

HP
45
Attack
30
Defense
40
Sp. Atk
105
Sp. Def
50
Speed
20
Total
290
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from


| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Psywave | ![]() | Special | - | 80 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| 3 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| 7 | Rollout | ![]() | Physical | 30 | 90 | 20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
| 10 | Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| 14 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| 16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 19 | Charm | ![]() | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| 24 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| 25 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 28 | Endeavor | ![]() | Physical | - | 100 | 5 | An attack move that cuts down the target’s HP to equal the user’s HP. |
| 31 | Future Sight | ![]() | Special | 100 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 33 | Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. |
| 37 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| 40 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| 46 | Heal Block | ![]() | Status | - | 100 | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 48 | Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Acid Armor | ![]() | Status | - | - | 40 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
| Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| Imprison | ![]() | Status | - | - | 10 | If the opponents know any move also known by the user, the opponents are prevented from using it. |
| Night Shade | ![]() | Special | - | 100 | 15 | The user makes the target see a frightening mirage. It inflicts damage matching the user’s level. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM91 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Overcoat
Ability Slot 1
Protects the Pokémon from damage from weather.
Protects against damage from weather.
Magic Guard
Ability Slot 2
The Pokémon only takes damage from attacks.
Protects against damage not directly caused by a move.
Regenerator
Hidden Ability
Restores a little HP when withdrawn from battle.
Heals for 1/3 max HP upon switching out.





















Special
Status
Physical





