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Togedemaru

#292 in the Ultra Sun & Ultra Moon Pokédex • Roly-Poly Pokémon

Ultra Sun

When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.

Ultra Moon

Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!

Pokédexes

Updated Ula’ula #113Updated Alola #292

Egg Group

FieldFairy

Steps to Hatch

2,560

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

180

Base Experience

152
Togedemaru

Togedemaru

#292

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Blush Mountain

Walking in tall grass or a cave29-3210%

-

Blush Mountain

Sos Encounter29-3215%

-

Heahea Beach

Receive as a gift35100%

-

Ultra Sun

LocationMethodLevelChanceConditions

Blush Mountain

Walking in tall grass or a cave29-3210%

-

Blush Mountain

Sos Encounter29-3215%

-

Turtonator

Mimikyu Disguised

Togedemaru normal sprite

Normal

Shiny Togedemaru sprite

Shiny

Togedemaru

Roly-Poly Pokémon

#292
ElectricSteel

Height

0.3 m

Weight

3.3 kg

Base XP

152

Abilities

Iron BarbsLightning RodSturdy

HP

65

Attack

98

Defense

63

Sp. Atk

40

Sp. Def

73

Speed

96

Total

435

Type Chart

Weaknesses

Takes 4× from

Ground

Takes 2× from

FireFighting

Resistances

Takes 0× from

Poison

Takes 0.25× from

FlyingSteel

Takes 0.5× from

NormalElectricGrassIcePsychicBugRockGhostDragonDark
Electric SeedElectric Seed
Ultra Moon: 5%
Ultra Sun: 5%
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

5Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

9RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

13ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

17SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

21NuzzleElectricPhysical2010020

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

25Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

29DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

33Zing ZapElectricPhysical8010010

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

37Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

41Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

45Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

49Spiky ShieldGrassStatus--10

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

53Fell StingerBugPhysical5010025

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Class
Description
Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

TwineedleBugPhysical2510020

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

WishNormalStatus--10

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Iron Barbs

Ability Slot 1

Inflicts damage to the attacker on contact with iron barbs.

Damages attacking Pokémon for 1/8 their max HP on contact.

Lightning Rod

Ability Slot 2

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Sturdy

Hidden Ability

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

USUM / Pokédex

Togedemaru

Togedemaru

#292 in the Ultra Sun & Ultra Moon Pokédex • Roly-Poly Pokémon

Ultra Sun

When it’s surprised or agitated, the 14 fur spikes on its back will stand up involuntarily.

Ultra Moon

Its capacity to produce electricity is somewhat limited, so it gets charged up by letting lightning strike it!

Pokédexes

Updated Ula’ula #113Updated Alola #292

Egg Group

FieldFairy

Steps to Hatch

2,560

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

180

Base Experience

152
Togedemaru

Togedemaru

#292

No evolutions

Ultra Moon

LocationMethodLevelChanceConditions

Blush Mountain

Walking in tall grass or a cave29-3210%

-

Blush Mountain

Sos Encounter29-3215%

-

Heahea Beach

Receive as a gift35100%

-

Ultra Sun

LocationMethodLevelChanceConditions

Blush Mountain

Walking in tall grass or a cave29-3210%

-

Blush Mountain

Sos Encounter29-3215%

-

Turtonator

Mimikyu Disguised

Togedemaru normal sprite

Normal

Shiny Togedemaru sprite

Shiny

Togedemaru

Roly-Poly Pokémon

#292
ElectricSteel

Height

0.3 m

Weight

3.3 kg

Base XP

152

Abilities

Iron BarbsLightning RodSturdy

HP

65

Attack

98

Defense

63

Sp. Atk

40

Sp. Def

73

Speed

96

Total

435

Type Chart

Weaknesses

Takes 4× from

Ground

Takes 2× from

FireFighting

Resistances

Takes 0× from

Poison

Takes 0.25× from

FlyingSteel

Takes 0.5× from

NormalElectricGrassIcePsychicBugRockGhostDragonDark
Electric SeedElectric Seed
Ultra Moon: 5%
Ultra Sun: 5%
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

5Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

9RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

13ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

17SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

21NuzzleElectricPhysical2010020

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

25Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

29DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

33Zing ZapElectricPhysical8010010

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

37Electric TerrainElectricStatus--10

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

41Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

45Pin MissileBugPhysical259520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

49Spiky ShieldGrassStatus--10

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

53Fell StingerBugPhysical5010025

When the user knocks out a target with this move, the user’s Attack stat rises drastically.

Class
Description
Disarming VoiceFairySpecial40-15

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It only works the first turn the user is in battle.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

TwineedleBugPhysical2510020

The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

WishNormalStatus--10

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

ElectrowebElectricSpecial559515

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Iron Barbs

Ability Slot 1

Inflicts damage to the attacker on contact with iron barbs.

Damages attacking Pokémon for 1/8 their max HP on contact.

Lightning Rod

Ability Slot 2

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Sturdy

Hidden Ability

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.