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National Dex / Rotom Fan

Rotom Fan

Back to Pokédex

#0479 in the National Pokédex • Plasma Pokémon

A form of Rotom

Rotom Fan sprite

Normal

Shiny Rotom Fan sprite

Shiny

Pokémon HOME art

Details

Category

Plasma Pokémon

Abilities

Height

0.3 m (1'00")

Weight

0.3 kg (0.7 lbs)

National Pokédex

#0479

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

65

121

251

Defense

107

197

344

Sp. Atk

105

193

339

Sp. Def

107

197

344

Speed

86

159

298

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Rotom Fan, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Rotom

Rotom

#0479

No evolutions

Rotom sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Rotom Fan in Pokémon GO
Shiny Rotom Fan in Pokémon GO

Main Series

Legends: Z-A

2025

Rotom Fan in Pokémon Legends: Z-A
Shiny Rotom Fan in Pokémon Legends: Z-A

Scarlet & Violet

2022

Rotom Fan in Pokémon Scarlet & Violet
Shiny Rotom Fan in Pokémon Scarlet & Violet

Legends: Arceus

2022

Rotom Fan in Pokémon Legends: Arceus
Shiny Rotom Fan in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Rotom Fan in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Rotom Fan in Pokémon Sword & Shield
Shiny Rotom Fan in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Rotom Fan in Pokémon Ultra Sun & Ultra Moon
Shiny Rotom Fan in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Rotom Fan in Pokémon Sun & Moon
Shiny Rotom Fan in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Rotom Fan in Pokémon Omega Ruby & Alpha Sapphire
Shiny Rotom Fan in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Rotom Fan in Pokémon X & Y
Shiny Rotom Fan in Pokémon X & Y

Black 2 & White 2

2012

Rotom Fan in Pokémon Black 2 & White 2
Shiny Rotom Fan in Pokémon Black 2 & White 2

Black & White

2010

Rotom Fan in Pokémon Black & White
Shiny Rotom Fan in Pokémon Black & White

HeartGold & SoulSilver

2009

Rotom Fan in Pokémon HeartGold & SoulSilver
Shiny Rotom Fan in Pokémon HeartGold & SoulSilver

Platinum

2008

Rotom Fan in Pokémon Platinum
Shiny Rotom Fan in Pokémon Platinum

Pick a game to see what Rotom Fan learns there.
Rotom Fan in Legends: Z-A

Moves Rotom Fan learns by leveling up in Legends: Z-A.
Class
StartAir Slash

The user attacks with a blade of air that slices even the sky. This may also make targets flinch.

Flying75--
StartDouble Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
StartThunder Shock

The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Electric40--
8Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
12Charge

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Electric---
15Parabolic Charge

The user attacks by unleashing a wave of electricity. The user's HP will be restored by a portion of the damage dealt.

Electric65--
17Parting Shot

The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Dark---
20Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
23Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
25Eerie Impulse

The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.

Electric---
30Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
34Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
40Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
44Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
50Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Electric80--
Moves Rotom Fan can learn from Technical Machines in Legends: Z-A.
Class
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM039Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Electric80--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM047Agility

The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time.

Psychic---
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM066Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Electric70--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM071Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

Normal90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM101Electroweb

The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time.

Electric55--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM126Magnet Bomb

The user attacks by launching steel bombs that stick to targets.

Steel95--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--

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