| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | Normal |  | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | Normal |  | 120 | 75 | 5 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | Electric |  | 75 | 100 | 15 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Psychic |  | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | Rock |  | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Normal |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | Ice |  | 55 | 95 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Water |  | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | Ice |  | - | - | 10 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | Rock |  | 60 | 95 | 15 |
| TM51 | Icicle Spear The user launches sharp icicles at the target two to five times in a row. | Ice |  | 25 | 100 | 30 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | Rock |  | 25 | 90 | 10 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | Dark |  | 50 | 100 | 10 |
| TM64 | Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. | Ice |  | 60 | 100 | 10 |
| TM66 | Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | Electric |  | 65 | 95 | 15 |
| TM67 | Ice Fang The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | Ice |  | 65 | 95 | 15 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | Normal |  | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | Ground |  | 60 | 100 | 20 |
| TM98 | Stomping Tantrum Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | Ground |  | 75 | 100 | 10 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TR03 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water |  | 110 | 80 | 5 |
| TR04 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | Water |  | 90 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice |  | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice |  | 110 | 70 | 5 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | Fighting |  | - | 100 | 20 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | Electric |  | 90 | 100 | 15 |
| TR09 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric |  | 110 | 70 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | Normal |  | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | Normal |  | - | - | 10 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | Steel |  | 100 | 75 | 15 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark |  | - | 100 | 20 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | Normal |  | 90 | 100 | 10 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | Rock |  | 100 | 80 | 5 |
| TR80 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | Electric |  | - | 100 | 10 |
| TR86 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric |  | 90 | 100 | 15 |