| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM012 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Fighting |  | - | 100 | 20 |
| TM018 | Thief The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | Dark |  | 60 | 100 | 25 |
| TM020 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass |  | 50 | 100 | 20 |
| TM023 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | Electric |  | 50 | 90 | 10 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM032 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM043 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM048 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Electric |  | 70 | 100 | 20 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM058 | Brick Break The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | Fighting |  | 75 | 100 | 15 |
| TM066 | Body Slam The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | Normal |  | 85 | 100 | 15 |
| TM067 | Fire Punch The target is attacked with a fiery punch. This may also leave the target with a burn. | Fire |  | 75 | 100 | 15 |
| TM068 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | Electric |  | 75 | 100 | 15 |
| TM069 | Ice Punch The target is attacked with an icy punch. This may also leave the target frozen. | Ice |  | 75 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM072 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Electric |  | - | 100 | 10 |
| TM075 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | Psychic |  | - | - | 30 |
| TM082 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM087 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | Dark |  | - | 100 | 20 |
| TM096 | Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Electric |  | - | 100 | 15 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM120 | Psychic The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. | Psychic |  | 90 | 100 | 10 |
| TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | Electric |  | 90 | 100 | 15 |
| TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal |  | - | - | 20 |
| TM136 | Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | Electric |  | - | - | 10 |
| TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric |  | 90 | 100 | 15 |
| TM158 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | Fighting |  | 120 | 70 | 5 |
| TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric |  | 110 | 70 | 10 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM173 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | Electric |  | - | - | 20 |
| TM181 | Knock Off The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | Dark |  | 65 | 100 | 20 |
| TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | Normal |  | 90 | 100 | 10 |
| TM192 | Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | Fighting |  | 150 | 100 | 20 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal |  | 120 | 100 | 15 |
| TM210 | Supercell Slam The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | Electric |  | 100 | 95 | 15 |
| TM211 | Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | Electric |  | 55 | 95 | 15 |
| TM223 | Metal Sound A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | Steel |  | - | 85 | 40 |