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Elekid

#239 in the Black and White Pokédex • Electric Pokémon

Pokémon Black

A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

Pokémon White

A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

6,400

Effort Values Yielded

1 Spe

Gender Ratio

75% male / 25% female

Capture Rate

45

Base Experience

72
PokémonRequiresEvolution
Electabuzz

Electabuzz

#125

ElectirizerTrade holding Electirizer
Electivire

Electivire

#466

Elekid

Elekid

#239

Level 30

Electabuzz

Electabuzz

#125

Electabuzz

Magmar

Elekid normal sprite

Normal

Shiny Elekid sprite

Shiny

Elekid

Electric Pokémon

#239
Electric

Height

0.6 m

Weight

23.5 kg

Base XP

72

Abilities

StaticVital Spirit

HP

45

Attack

63

Defense

37

Sp. Atk

65

Sp. Def

55

Speed

95

Total

360

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartLeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

6Thunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

11Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

16SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

21Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

26Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

31Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

36Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

41DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

46ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

51ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

56ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Class
Description
BarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

Cross ChopFightingPhysical100805

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. It confuses the target if it hits.

FeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Hammer ArmFightingPhysical1009010

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Karate ChopFightingPhysical5010025

The target is attacked with a sharp chop. Critical hits land more easily.

MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

Rolling KickFightingPhysical608515

The user lashes out with a quick, spinning kick. It may also make the target flinch.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Vital Spirit

Hidden Ability

Prevents the Pokémon from falling asleep.

Prevents sleep.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Elekid

Elekid

#239 in the Black and White Pokédex • Electric Pokémon

Pokémon Black

A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

Pokémon White

A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

6,400

Effort Values Yielded

1 Spe

Gender Ratio

75% male / 25% female

Capture Rate

45

Base Experience

72
PokémonRequiresEvolution
Electabuzz

Electabuzz

#125

ElectirizerTrade holding Electirizer
Electivire

Electivire

#466

Elekid

Elekid

#239

Level 30

Electabuzz

Electabuzz

#125

Electabuzz

Magmar

Elekid normal sprite

Normal

Shiny Elekid sprite

Shiny

Elekid

Electric Pokémon

#239
Electric

Height

0.6 m

Weight

23.5 kg

Base XP

72

Abilities

StaticVital Spirit

HP

45

Attack

63

Defense

37

Sp. Atk

65

Sp. Def

55

Speed

95

Total

360

Type Chart

Weaknesses

Takes 2× from

Ground

Resistances

Takes 0.5× from

ElectricFlyingSteel
Class
Description
StartLeerNormalStatus-10030

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

6Thunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

11Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

16SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

21Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

26Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

31Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

36Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

41DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

46ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

51ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

56ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Class
Description
BarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

Cross ChopFightingPhysical100805

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Dynamic PunchFightingPhysical100505

The user punches the target with full, concentrated power. It confuses the target if it hits.

FeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Hammer ArmFightingPhysical1009010

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Karate ChopFightingPhysical5010025

The target is attacked with a sharp chop. Critical hits land more easily.

MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

Rolling KickFightingPhysical608515

The user lashes out with a quick, spinning kick. It may also make the target flinch.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Vital Spirit

Hidden Ability

Prevents the Pokémon from falling asleep.

Prevents sleep.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.