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PLA / Pokédex

Elekid

Back to Pokédex

Elekid

#182 in the Hisui Pokédex • Electric Pokémon

Elekid in the National Pokédex
Elekid sprite

Normal

Shiny Elekid sprite

Shiny

Pokédex entries

Legends: Arceus

They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.

Details

Type

Electric

Category

Electric Pokémon

Height

0.6 m (2'00")

Weight

23.5 kg (51.8 lbs)

National Pokédex

#0239

Pokédex

#182

Elekid in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

45

Attack

63

Defense

37

Sp. Atk

65

Sp. Def

55

Speed

95

Total

360

Damage multipliers Elekid takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #182
Effort Levels
0–10 in each stat
Catch rate
225
Base Exp.
72
Gender
75% male
25% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Elekid

Elekid

#182

Reach level 30 or higher. Choose Evolve from the party menu when eligible.

Electabuzz

Electabuzz

#183

Electabuzz

Electabuzz

#183

Use Electirizer
Electivire

Electivire

#184

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak27–29

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak42–44

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Arena's Approach

Wild Pokémon26–29

All Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Wild Pokémon41–44

All Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Wild Pokémon26–29

All Day - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Wild Pokémon41–44

All Day - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Wild Pokémon26–29

All Day - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Wild Pokémon41–44

All Day - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon53–56

All Day - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon68–71

All Day - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon53–56

All Day - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon68–71

All Day - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon53–56

All Day - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon68–71

All Day - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon53–56

All Day - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon68–71

All Day - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon53–56

All Day - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon68–71

All Day - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon53–56

All Day - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon68–71

All Day - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon53–56

All Day - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Wild Pokémon68–71

All Day - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Mass outbreak59–61

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Cloudcap Pass

Mass outbreak74–76

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Icebound Falls

Wild Pokémon26–29

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Icebound Falls

Wild Pokémon41–44

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartThunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010025

Level 10 or Seed of Mastery

6Quick Attack

The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed.

Normal4010020

Level 15 or Seed of Mastery

11Spark

The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis.

Electric6510020

Level 20 or Seed of Mastery

18Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020

Level 28 or Seed of Mastery

25Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510010

Level 35 or Seed of Mastery

34Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric8010010

Level 45 or Seed of Mastery

43Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric100755

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Seed of Mastery

Fire Punch

The target is punched with a fiery fist. This may also leave the target with a burn.

Fire7510010

Seed of Mastery

Ice Punch

The target is punched with an icy fist. This may also leave the target with frostbite.

Ice7510010

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Rock Smash

The user attacks with a punch. This may also lower the target’s defensive stats.

Fighting4010020

Seed of Mastery

Swift

Star-shaped rays are shot at the target. This attack never misses.

Normal60-20

Seed of Mastery

Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510010

Level 35 or Seed of Mastery

Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric8010010

Level 45 or Seed of Mastery

Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.

Electric8510010

Seed of Mastery

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