| TM001 | Take Down A reckless full-body charge attack for slamming into the target. This also damages the user a little. | Normal |  | 90 | 85 | 20 |
| TM004 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Psychic |  | - | - | 30 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM011 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | Water |  | 60 | 100 | 20 |
| TM016 | Psybeam The target is attacked with a peculiar ray. This may also confuse the target. | Psychic |  | 65 | 100 | 20 |
| TM017 | Confuse Ray The target is exposed to a sinister ray that causes confusion. | Ghost |  | - | 100 | 10 |
| TM022 | Chilling Water The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water |  | 50 | 100 | 20 |
| TM023 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | Electric |  | 50 | 90 | 10 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM034 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | Ice |  | 55 | 95 | 15 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM048 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Electric |  | 70 | 100 | 20 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM072 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Electric |  | - | 100 | 10 |
| TM077 | Waterfall The user charges at the target and may make it flinch. | Water |  | 80 | 100 | 15 |
| TM079 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | Fairy |  | 80 | 100 | 10 |
| TM082 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM096 | Eerie Impulse The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | Electric |  | - | 100 | 15 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM110 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | Water |  | 85 | 100 | 10 |
| TM123 | Surf The user attacks everything around it by swamping its surroundings with a giant wave. | Water |  | 90 | 100 | 15 |
| TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | Electric |  | 90 | 100 | 15 |
| TM128 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | Psychic |  | - | - | 20 |
| TM135 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | Ice |  | 90 | 100 | 10 |
| TM136 | Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | Electric |  | - | - | 10 |
| TM142 | Hydro Pump The target is blasted by a huge volume of water launched under great pressure. | Water |  | 110 | 80 | 5 |
| TM143 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | Ice |  | 110 | 70 | 5 |
| TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric |  | 90 | 100 | 15 |
| TM152 | Giga Impact The user charges at the target using every bit of its power. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM163 | Hyper Beam The target is attacked with a powerful beam. The user can't move on the next turn. | Normal |  | 150 | 90 | 5 |
| TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric |  | 110 | 70 | 10 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM173 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | Electric |  | - | - | 20 |
| TM188 | Scald The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | Water |  | 80 | 100 | 15 |
| TM196 | Flip Turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Water |  | 60 | 100 | 20 |
| TM204 | Double-Edge A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | Normal |  | 120 | 100 | 15 |
| TM208 | Whirlpool The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | Water |  | 35 | 85 | 15 |
| TM209 | Muddy Water The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | Water |  | 90 | 85 | 10 |
| TM211 | Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | Electric |  | 55 | 95 | 15 |
| TM224 | Curse A move that has different effects depending on whether the user is a Ghost type or not. | Ghost |  | - | - | 10 |