Dittobase
National Dex

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet

Events

Championships

Tools

Upgrade
National Dex / Lanturn

Lanturn

Back to Pokédex

Lanturn

#0171 in the National Pokédex • Light Pokémon

Lanturn sprite

Normal

Shiny Lanturn sprite

Shiny

Pokémon HOME art

Details

Category

Light Pokémon

Height

1.2 m (3'11")

Weight

22.5 kg (49.6 lbs)

National Pokédex

#0171
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

125

360

454

Attack

58

108

236

Defense

58

108

236

Sp. Atk

76

141

276

Sp. Def

76

141

276

Speed

67

125

256

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lanturn, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Chinchou

Chinchou

#0170

Level 27

Lanturn

Lanturn

#0171

Lanturn sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Lanturn in Pokémon GO
Shiny Lanturn in Pokémon GO

Main Series

Scarlet & Violet

2022

Lanturn in Pokémon Scarlet & Violet
Shiny Lanturn in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Lanturn in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Lanturn in Pokémon Sword & Shield
Shiny Lanturn in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Lanturn in Pokémon Ultra Sun & Ultra Moon
Shiny Lanturn in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Lanturn in Pokémon Sun & Moon
Shiny Lanturn in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Lanturn in Pokémon Omega Ruby & Alpha Sapphire
Shiny Lanturn in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Lanturn in Pokémon X & Y
Shiny Lanturn in Pokémon X & Y

Black 2 & White 2

2012

Lanturn in Pokémon Black 2 & White 2
Shiny Lanturn in Pokémon Black 2 & White 2

Black & White

2010

Lanturn in Pokémon Black & White
Shiny Lanturn in Pokémon Black & White

HeartGold & SoulSilver

2009

Lanturn in Pokémon HeartGold & SoulSilver
Shiny Lanturn in Pokémon HeartGold & SoulSilver

Platinum

2008

Lanturn in Pokémon Platinum
Shiny Lanturn in Pokémon Platinum

Diamond & Pearl

2006

Lanturn in Pokémon Diamond & Pearl
Shiny Lanturn in Pokémon Diamond & Pearl

Emerald

2004

Lanturn in Pokémon Emerald
Shiny Lanturn in Pokémon Emerald

FireRed & LeafGreen

2004

Lanturn in Pokémon FireRed & LeafGreen
Shiny Lanturn in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Lanturn in Pokémon Ruby & Sapphire
Shiny Lanturn in Pokémon Ruby & Sapphire

Crystal

2000

Lanturn in Pokémon Crystal
Shiny Lanturn in Pokémon Crystal

Gold & Silver

1999

Lanturn in Pokémon Gold & Silver
Shiny Lanturn in Pokémon Gold & Silver
Pick a game to see what Lanturn learns there.
Lanturn in Scarlet and Violet

Moves Lanturn learns by leveling up in Scarlet and Violet.
Class
Evo.Stockpile

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

Normal--20
Evo.Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.

Normal-10010
Evo.Swallow

The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.

Normal--10
StartSupersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
StartElectro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
StartEerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
12Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

Water6510020
16Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
20Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
24Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
30Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
36Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
42Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Normal-10015
48Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
54Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
Moves Lanturn can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM016Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM079Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM128Amnesia

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Psychic--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM188Scald

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

Water8010015
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM209Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Egg moves Lanturn can learn in Scarlet and Violet.
Class
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
Psybeam

The target is attacked with a peculiar ray. This may also confuse the target.

Psychic6510020
Soak

The user shoots a torrent of water that changes the target's type to Water.

Water-10020
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.