Lanturn
#182 in the Hoenn Pokédex • Light Pokémon
Lanturn
#182 in the Hoenn Pokédex • Light Pokémon
Stats
Min
Max
HP
125
360
454
Attack
58
108
236
Defense
58
108
236
Sp. Atk
76
141
276
Sp. Def
76
141
276
Speed
67
125
256
Total
460
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Lanturn
Light Pokémon


Growth
| EV yield | 2 HP |
|---|---|
| Catch rate | 75 |
| Base Exp. | 161 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Emerald
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Chinchou #181 | Level 27 | ![]() Lanturn #182 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| Start | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak jolt of electricity that paralyzes the foe. |
| Start | Bubble | ![]() | Special | 20 | 100 | 30 | An attack using bubbles. May lower the foe’s SPEED. |
| 5 | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| 13 | Flail | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
| 17 | Water Gun | ![]() | Special | 40 | 100 | 25 | Squirts water to attack the foe. |
| 25 | Spark | ![]() | Special | 65 | 100 | 20 | An electrified tackle that may paralyze the foe. |
| 32 | Confuse Ray | ![]() | Status | - | 100 | 10 | A sinister ray that confuses the foe. |
| 43 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless charge attack that also hurts the user. |
| 50 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | Blasts water at high power to strike the foe. |
| 61 | Charge | ![]() | Status | - | - | 20 | Charges power to boost the electric move used next. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak jolt of electricity that paralyzes the foe. |
Traits
Volt Absorb
Turns electricity into HP.
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Encounter rate increases.
Doubles the wild encounter rate.






































Status
Special
Physical


