National Dex / Pikachu Kalos Cap

Pikachu Kalos Cap

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Pikachu Kalos Cap sprite

Normal

Pokémon HOME art

Pokémon details

Category

Mouse Pokémon

Height

0.4 m (1'04")

Weight

6 kg (13.2 lbs)

National Pokédex

#0025

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

55

103

229

Defense

40

76

196

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

90

166

306

Total

320

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pikachu Kalos Cap, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pichu

Pichu

#0172

Level up with high friendship

Pikachu

Pikachu

#0025

Pikachu

Pikachu

#0025

Thunder StoneUse Thunder Stone
Raichu

Raichu

#0026

Raichu

Raichu

#0026

Mega Evolution

Mega Raichu X

Mega Raichu X

#0026

Raichu

Raichu

#0026

Mega Evolution

Mega Raichu Y

Mega Raichu Y

#0026

Pikachu sprites across all games. Select one to see its Pokédex details for that game.

Main Series

Scarlet & Violet

2022

Pikachu Kalos Cap in Pokémon Scarlet & Violet

Sword & Shield

2019

Pikachu Kalos Cap in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Pikachu Kalos Cap in Pokémon Ultra Sun & Ultra Moon
Shiny Pikachu Kalos Cap in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Pikachu Kalos Cap in Pokémon Sun & Moon
Shiny Pikachu Kalos Cap in Pokémon Sun & Moon

Pick a game to see what Pikachu Kalos Cap learns there.
Pikachu Kalos Cap in Scarlet and Violet

Moves Pikachu Kalos Cap learns by leveling up in Scarlet and Violet.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.

Normal-10030
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartThunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
StartQuick Attack

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Normal4010030
StartSweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510
StartCharm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
StartNasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Dark--20
StartPlay Nice

The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.

Normal--20
StartNuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
4Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
8Double Team

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

Normal--15
12Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
16Feint

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010
20Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
24Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
28Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
32Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
36Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
40Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
44Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010

Moves Pikachu Kalos Cap can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM003Fake Tears

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

Dark-10020
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM019Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM037Draining Kiss

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Fairy5010010
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM122Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM127Play Rough

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Fairy909010
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM134Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM140Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Dark--20
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM192Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Fighting15010020
TM205Endeavor

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Normal-1005
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM227Alluring Voice

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Fairy8010010
TM229Upper Hand

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Fighting6510015

Egg moves Pikachu Kalos Cap can learn in Scarlet and Violet.
Class
Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
Disarming Voice

Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Fairy40-15
Fake Out

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Normal4010010
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Normal-10015
Present

The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.

Normal-9015
Tickle

The user tickles the target into laughing, lowering its Attack and Defense stats.

Normal-10020
Wish

One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Normal--10

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