| TM002 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | Fairy |  | - | 100 | 20 |
| TM003 | Fake Tears The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | Dark |  | - | 100 | 20 |
| TM004 | Agility The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Psychic |  | - | - | 30 |
| TM005 | Mud-Slap The user hurls mud in the target's face to inflict damage and lower its accuracy. | Ground |  | 20 | 100 | 10 |
| TM007 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Normal |  | - | - | 10 |
| TM020 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass |  | 50 | 100 | 20 |
| TM023 | Charge Beam The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | Electric |  | 50 | 90 | 10 |
| TM025 | Facade This move's power is doubled if the user is poisoned, burned, or paralyzed. | Normal |  | 70 | 100 | 20 |
| TM032 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Normal |  | 60 | - | 20 |
| TM043 | Fling The user flings its held item at the target to attack. This move's power and effects depend on the item. | Dark |  | - | 100 | 10 |
| TM047 | Endure The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Normal |  | - | - | 10 |
| TM048 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | Electric |  | 70 | 100 | 20 |
| TM050 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Water |  | - | - | 5 |
| TM068 | Thunder Punch The target is attacked with an electrified punch. This may also leave the target with paralysis. | Electric |  | 75 | 100 | 15 |
| TM070 | Sleep Talk The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Normal |  | - | - | 10 |
| TM072 | Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | Electric |  | - | 100 | 10 |
| TM075 | Light Screen A wondrous wall of light is put up to reduce damage from special moves for five turns. | Psychic |  | - | - | 30 |
| TM081 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Grass |  | - | 100 | 20 |
| TM082 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | Electric |  | - | 90 | 20 |
| TM085 | Rest The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Psychic |  | - | - | 5 |
| TM103 | Substitute The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Normal |  | - | - | 10 |
| TM122 | Encore The user compels the target to keep using the move it encored for three turns. | Normal |  | - | 100 | 5 |
| TM126 | Thunderbolt The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | Electric |  | 90 | 100 | 15 |
| TM127 | Play Rough The user attacks by playing rough with the target. This may also lower the target's Attack stat. | Fairy |  | 90 | 90 | 10 |
| TM130 | Helping Hand The user assists an ally by boosting the power of that ally's attack. | Normal |  | - | - | 20 |
| TM132 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | Normal |  | - | - | 40 |
| TM136 | Electric Terrain The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | Electric |  | - | - | 10 |
| TM140 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | Dark |  | - | - | 20 |
| TM147 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | Electric |  | 90 | 100 | 15 |
| TM166 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | Electric |  | 110 | 70 | 10 |
| TM171 | Tera Blast If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal |  | 80 | 100 | 10 |
| TM173 | Charge The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | Electric |  | - | - | 20 |
| TM183 | Super Fang The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | Normal |  | - | 90 | 10 |
| TM191 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | Normal |  | 90 | 100 | 10 |
| TM205 | Endeavor The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Normal |  | - | 100 | 5 |
| TM211 | Electroweb The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | Electric |  | 55 | 95 | 15 |
| TM227 | Alluring Voice The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. | Fairy |  | 80 | 100 | 10 |