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Minun

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Minun in Pokémon Brilliant Diamond & Shining Pearl

#312 in the Brilliant Diamond and Shining Pearl Pokédex • Cheering Pokémon

Minun in the National Pokédex

Pokédex entries

Brilliant Diamond

It cheers on friends. If its friends are losing, its body lets off more and more sparks.

Shining Pearl

It cheers on friends. If its friends are losing, its body lets off more and more sparks.

Pokémon details

Type

Electric

Category

Cheering Pokémon

Height

0.4 m (1'04")

Weight

4.2 kg (9.3 lbs)

National Pokédex

#0312

Pokédex

#312

Minun in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

40

76

196

Defense

50

94

218

Sp. Atk

75

139

273

Sp. Def

85

157

295

Speed

95

175

317

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Minun, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
200
Base Exp.
142

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
Minun

Minun

#312

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Trophy Garden

Trophy Garden — Daily Pokémon

Walking16-185%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., National Pokédex and Mr. Backlot’s current/previous announcement; each announced species occupies a 5% slot., Only levels 16 or 18 occur for the daily species; the range is not every intervening level., Ordinary encounter table; active special replacements can alter the pool.

Shining Pearl
LocationMethodLevelChanceConditions

Trophy Garden

Trophy Garden — Daily Pokémon

Walking16-185%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., National Pokédex and Mr. Backlot’s current/previous announcement; each announced species occupies a 5% slot., Only levels 16 or 18 occur for the daily species; the range is not every intervening level., Ordinary encounter table; active special replacements can alter the pool.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

Normal-10040
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
StartQuick Attack

Normal4010030
StartPlay Nice

Normal--20
StartNuzzle

Electric2010020
4Helping Hand

Normal--20
7Spark

Electric6510020
10Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
13Switcheroo

Dark-10010
16Swift

Normal60-20
19Electro Ball

Electric-10010
22Copycat

Normal--20
25Fake Tears

Dark-10020
28Charge

Electric--20
31Discharge

Electric8010015
34Baton Pass

Normal--40
37Agility

Psychic--30
40Last Resort

Normal1401005
43Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
46Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
49Entrainment

Normal-10015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10

Moves this Pokémon can inherit through breeding or similar methods.
Class
Charm

Fairy-10020
Discharge

Electric8010015
Fake Tears

Dark-10020
Sing

Normal-5515
Sweet Kiss

Fairy-7510
Tearful Look

Normal--20
Wish

Normal--10

Ability options available to this Pokémon in this game.

Minus

Ability Slot 1

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Volt Absorb(Hidden Ability)

Absorbs Electric-type moves and restores one-quarter maximum HP.

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