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National Dex / Eelektrik

Eelektrik

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Eelektrik

#0603 in the National Pokédex • EleFish Pokémon

Eelektrik sprite

Normal

Shiny Eelektrik sprite

Shiny

Pokémon HOME art

Details

Category

EleFish Pokémon

Abilities

Height

1.2 m (3'11")

Weight

22 kg (48.5 lbs)

National Pokédex

#0603

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

85

157

295

Defense

70

130

262

Sp. Atk

75

139

273

Sp. Def

70

130

262

Speed

40

76

196

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Eelektrik, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Eelektrik sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Eelektrik in Pokémon GO
Shiny Eelektrik in Pokémon GO

Main Series

Legends: Z-A

2025

Eelektrik in Pokémon Legends: Z-A
Shiny Eelektrik in Pokémon Legends: Z-A

Scarlet & Violet

2022

Eelektrik in Pokémon Scarlet & Violet
Shiny Eelektrik in Pokémon Scarlet & Violet

Ultra Sun & Ultra Moon

2017

Eelektrik in Pokémon Ultra Sun & Ultra Moon
Shiny Eelektrik in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Eelektrik in Pokémon Sun & Moon
Shiny Eelektrik in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Eelektrik in Pokémon Omega Ruby & Alpha Sapphire
Shiny Eelektrik in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Eelektrik in Pokémon X & Y
Shiny Eelektrik in Pokémon X & Y

Black 2 & White 2

2012

Eelektrik in Pokémon Black 2 & White 2
Shiny Eelektrik in Pokémon Black 2 & White 2

Black & White

2010

Eelektrik in Pokémon Black & White
Shiny Eelektrik in Pokémon Black & White

Pick a game to see what Eelektrik learns there.
Eelektrik in Legends: Z-A

Moves Eelektrik learns by leveling up in Legends: Z-A.
Class
Evo.Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
StartHeadbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
StartSpark

The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed.

Electric65--
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
StartThunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
18Take Down

The user attacks by slamming into targets in an all-out charge. The user will also take some damage.

Normal90--
29Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Electric80--
33Eerie Impulse

The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while.

Electric---
39Charge

The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time.

Electric---
44Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
46Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

Electric90--
48Zap Cannon

The user attacks by firing an electric blast like a cannon. This also leaves targets paralyzed without fail.

Electric120--
50Super Fang

The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP.

Normal---
Moves Eelektrik can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM021Thunder Fang

The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed.

Electric65--
TM025Crunch

The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats.

Dark80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM039Discharge

The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.

Electric80--
TM042Giga Drain

The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt.

Grass75--
TM066Volt Switch

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Electric70--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM082U-turn

The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.

Bug70--
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM086Wild Charge

The user attacks by charging forward while cloaked in electricity. The user will also take some damage.

Electric90--
TM106Thunder

The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.

Electric110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM112Acid Spray

The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while.

Poison40--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--

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