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National Dex / Zapdos

Zapdos

Back to Pokédex

#0145 in the National Pokédex • Electric Pokémon

Zapdos sprite

Normal

Shiny Zapdos sprite

Shiny

Pokémon HOME art

Details

Category

Electric Pokémon

Height

1.6 m (5'03")

Weight

52.6 kg (116 lbs)

National Pokédex

#0145

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

90

166

306

Defense

85

157

295

Sp. Atk

125

229

383

Sp. Def

90

166

306

Speed

100

184

328

Total

580

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Zapdos, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Zapdos

Zapdos

#0145

No evolutions

Other forms of Zapdos in the National Pokédex, with their types and base stats.

Zapdos sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Zapdos in Pokémon GO
Shiny Zapdos in Pokémon GO
Galarian Zapdos in Pokémon GO
Shiny Galarian Zapdos in Pokémon GO

Main Series

Scarlet & Violet

2022

Zapdos in Pokémon Scarlet & Violet
Shiny Zapdos in Pokémon Scarlet & Violet
Galarian Zapdos in Pokémon Scarlet & Violet
Shiny Galarian Zapdos in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Zapdos in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Zapdos in Pokémon Sword & Shield
Shiny Zapdos in Pokémon Sword & Shield
Galarian Zapdos in Pokémon Sword & Shield
Shiny Galarian Zapdos in Pokémon Sword & Shield

Let's Go, Pikachu! & Eevee!

2018

Zapdos in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Zapdos in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Zapdos in Pokémon Ultra Sun & Ultra Moon
Shiny Zapdos in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Zapdos in Pokémon Sun & Moon
Shiny Zapdos in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Zapdos in Pokémon Omega Ruby & Alpha Sapphire
Shiny Zapdos in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Zapdos in Pokémon X & Y
Shiny Zapdos in Pokémon X & Y

Black 2 & White 2

2012

Zapdos in Pokémon Black 2 & White 2
Shiny Zapdos in Pokémon Black 2 & White 2

Black & White

2010

Zapdos in Pokémon Black & White
Shiny Zapdos in Pokémon Black & White

HeartGold & SoulSilver

2009

Zapdos in Pokémon HeartGold & SoulSilver
Shiny Zapdos in Pokémon HeartGold & SoulSilver

Platinum

2008

Zapdos in Pokémon Platinum
Shiny Zapdos in Pokémon Platinum

Diamond & Pearl

2006

Zapdos in Pokémon Diamond & Pearl
Shiny Zapdos in Pokémon Diamond & Pearl

Emerald

2004

Zapdos in Pokémon Emerald
Shiny Zapdos in Pokémon Emerald

FireRed & LeafGreen

2004

Zapdos in Pokémon FireRed & LeafGreen
Shiny Zapdos in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Zapdos in Pokémon Ruby & Sapphire
Shiny Zapdos in Pokémon Ruby & Sapphire

Crystal

2000

Zapdos in Pokémon Crystal
Shiny Zapdos in Pokémon Crystal

Gold & Silver

1999

Zapdos in Pokémon Gold & Silver
Shiny Zapdos in Pokémon Gold & Silver

Yellow

1998

Zapdos in Pokémon Yellow

Red & Blue

1996

Zapdos in Pokémon Red & Blue

Pick a game to see what Zapdos learns there.
Zapdos in Scarlet and Violet

Moves Zapdos learns by leveling up in Scarlet and Violet.
Class
StartPeck

The target is jabbed with a sharply pointed beak or horn to inflict damage.

Flying3510035
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
5Thunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
10Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
15Pluck

The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
20Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
25Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock601005
30Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
35Drill Peck

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Flying8010020
40Roost

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Flying--5
45Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
50Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
55Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
60Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
65Magnetic Flux

The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.

Electric--20
70Zap Cannon

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Electric120505
Moves Zapdos can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM014Acrobatics

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Flying5510015
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM027Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM040Air Cutter

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

Flying609525
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM060U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM097Fly

The user flies up into the sky on the first turn, then attacks on the next turn.

Flying909515
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM113Tailwind

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Flying--15
TM118Heat Wave

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Fire959010
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM132Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM160Hurricane

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Flying1107010
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM164Brave Bird

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Flying12010015
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM197Dual Wingbeat

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Flying409010
TM210Supercell Slam

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Electric1009515
TM223Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540

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