Zapdos
#145 in the FireRed and LeafGreen Pokédex • Electric Pokémon
Zapdos
#145 in the FireRed and LeafGreen Pokédex • Electric Pokémon
Stats
Min
Max
HP
90
290
384
Attack
90
166
306
Defense
85
157
295
Sp. Atk
125
229
383
Sp. Def
90
166
306
Speed
100
184
328
Total
580
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 3 SpA |
|---|---|
| Catch rate | 3 |
| Base Exp. | 261 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 80 (20,480 steps) |
Lore

FireRed
One of the legendary bird Pokémon. While it is flying, it makes crackling and snapping sounds.

LeafGreen
A legendary bird Pokémon that is said to appear from clouds while dropping enormous lightning bolts.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Kanto Power Plant Power Plant | Static encounter, only one chance | 50 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Kanto Power Plant Power Plant | Static encounter, only one chance | 50 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | An electric shock attack that may also leave the foe paralyzed. |
| 13 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
| 25 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| 37 | Detect | ![]() | Status | - | - | 5 | Enables the user to evade all attacks. It may fail if used in succession. |
| 49 | Drill Peck | ![]() | Physical | 80 | 100 | 20 | A corkscrewing attack with the sharp beak acting as a drill. |
| 61 | Charge | ![]() | Status | - | - | 20 | The user charges power to boost the ELECTRIC move it uses next. |
| 73 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| 85 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
| HM02 | Fly | ![]() | Physical | 70 | 95 | 15 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Traits
Pressure
Raises foe’s PP usage.
Increases the PP cost of moves targetting the Pokémon by one.









































Physical
Special
Status




