Zapdos
#145 in the FireRed and LeafGreen Pokédex • Electric Pokémon
FireRed
One of the legendary bird Pokémon. While it is flying, it makes crackling and snapping sounds.
LeafGreen
A legendary bird Pokémon that is said to appear from clouds while dropping enormous lightning bolts.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Zapdos
#145
No evolutions
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Kanto Power Plant Power Plant | Static encounter, only one chance | 50 | 100% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Kanto Power Plant Power Plant | Static encounter, only one chance | 50 | 100% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | An electric shock attack that may also leave the foe paralyzed. |
| 13 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
| 25 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| 37 | Detect | ![]() | Status | - | - | 5 | Enables the user to evade all attacks. It may fail if used in succession. |
| 49 | Drill Peck | ![]() | Physical | 80 | 100 | 20 | A corkscrewing attack with the sharp beak acting as a drill. |
| 61 | Charge | ![]() | Status | - | - | 20 | The user charges power to boost the ELECTRIC move it uses next. |
| 73 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| 85 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM02 | Fly | ![]() | Physical | 70 | 95 | 15 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Pressure
Raises foe’s PP usage.
Increases the PP cost of moves targetting the Pokémon by one.






























Physical
Special
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