Moltres
#146 in the FireRed and LeafGreen Pokédex • Flame Pokémon
FireRed
One of the legendary bird Pokémon. Those seeing it are overwhelmed by its orange wings that seem to be on fire.
LeafGreen
It is said to be the legendary bird Pokémon of fire. Every flap of its wings creates a dazzling flare of flames.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Moltres
#146
No evolutions
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Ember Mount Ember Summit | Static encounter, only one chance | 50 | 100% | - |
Mt. Ember Mount Ember Summit | Static encounter, only one chance | 50 | 100% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Ember Mount Ember Summit | Static encounter, only one chance | 50 | 100% | - |
Mt. Ember Mount Ember Summit | Static encounter, only one chance | 50 | 100% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wing Attack | ![]() | Physical | 60 | 100 | 35 | The foe is struck with large, imposing wings spread wide. |
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The foe is attacked with small flames. The foe may suffer a burn. |
| 13 | Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe is trapped in an intense spiral of fire that rages two to five turns. |
| 25 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| 37 | Endure | ![]() | Status | - | - | 10 | The user endures any hit with 1 HP left. It may fail if used in succession. |
| 49 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| 61 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| 73 | Heat Wave | ![]() | Special | 100 | 90 | 10 | The user exhales a heated breath to attack. It may also inflict a burn. |
| 85 | Sky Attack | ![]() | Physical | 140 | 90 | 5 | A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM02 | Fly | ![]() | Physical | 70 | 95 | 15 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Pressure
Raises foe’s PP usage.
Increases the PP cost of moves targetting the Pokémon by one.































Physical
Special
Status

