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National Dex / Iron Thorns

Iron Thorns

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Iron Thorns

#0995 in the National Pokédex • Paradox Pokémon

Iron Thorns sprite

Normal

Shiny Iron Thorns sprite

Shiny

Pokémon HOME art

Details

Category

Paradox Pokémon

Height

1.6 m (5'03")

Weight

303 kg (668 lbs)

National Pokédex

#0995
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

134

245

403

Defense

110

202

350

Sp. Atk

70

130

262

Sp. Def

84

155

293

Speed

72

134

267

Total

570

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Iron Thorns, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Iron Thorns

Iron Thorns

#0995

No evolutions

Iron Thorns sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Iron Thorns in Pokémon GO
Shiny Iron Thorns in Pokémon GO

Main Series

Scarlet & Violet

2022

Iron Thorns in Pokémon Scarlet & Violet
Shiny Iron Thorns in Pokémon Scarlet & Violet
Moves Iron Thorns learns in Scarlet and Violet.
Iron Thorns in Scarlet and Violet

Moves Iron Thorns learns by leveling up in Scarlet and Violet.
Class
StartRock Throw

The user picks up and throws a small rock at the target to inflict damage.

Rock509015
StartIron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
StartThunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
7Screech

An earsplitting screech harshly lowers the target's Defense stat.

Normal-8540
21Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
28Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
35Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
42Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
49Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
56Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
63Pin Missile

The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.

Bug259520
70Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
77Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Rock--20
84Stone Edge

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100805
91Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
Moves Iron Thorns can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM008Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
TM009Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
TM010Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM012Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM028Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM030Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM031Metal Claw

The target is raked with steel claws. This may also boost the user's Attack stat.

Steel509535
TM036Rock Tomb

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Rock609515
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM044Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM055Dig

The user burrows into the ground on the first turn, then attacks on the next turn.

Ground8010010
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM067Fire Punch

The target is attacked with a fiery punch. This may also leave the target with a burn.

Fire7510015
TM068Thunder Punch

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Electric7510015
TM069Ice Punch

The target is attacked with an icy punch. This may also leave the target frozen.

Ice7510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM076Rock Blast

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

Rock259010
TM078Dragon Claw

The user slashes the target with huge, sharp claws to inflict damage.

Dragon8010015
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM084Stomping Tantrum

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Ground7510010
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM086Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM088Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Normal--20
TM089Body Press

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Fighting8010010
TM090Spikes

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

Ground--20
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM100Dragon Dance

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Dragon--20
TM101Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM108Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
TM116Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Rock--20
TM121Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
TM125Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM133Earth Power

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Ground9010010
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM141Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM149Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM150Stone Edge

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Rock100805
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM158Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM176Sand Tomb

The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.

Ground358515
TM179Smack Down

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

Rock5010015
TM186High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM210Supercell Slam

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Electric1009515
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM220Meteor Beam

The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.

Rock1209010
TM222Breaking Swipe

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Dragon6010015
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10

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