Wattrel
#0940 in the National Pokédex
Wattrel
#0940 in the National Pokédex
Stats
Min
Max
HP
40
190
284
Attack
40
76
196
Defense
35
67
185
Sp. Atk
55
103
229
Sp. Def
40
76
196
Speed
70
130
262
Total
280
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Wattrel
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Wattrel #0940 | Level 25 | ![]() Kilowattrel #0941 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | Normal | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| Start | Peck | Flying | Physical | 35 | 100 | 35 | Jabs the foe with a beak, etc. |
| 4 | Thunder Shock | Electric | Special | 40 | 100 | 30 | An attack that may cause paralysis. |
| 7 | Quick Attack | Normal | Physical | 40 | 100 | 30 | Lets the user get in the first hit. |
| 11 | Pluck | Flying | Physical | 60 | 100 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| 15 | Spark | Electric | Physical | 65 | 100 | 20 | An attack that may cause paralysis. |
| 19 | Uproar | Normal | Special | 90 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| 23 | Roost | Flying | Status | - | - | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| 27 | Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | The user slams the target with its wings. The target is hit twice in a row. |
| 32 | Agility | Psychic | Status | - | - | 30 | Sharply increases the user's SPEED. |
| 37 | Volt Switch | Electric | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 43 | Discharge | Electric | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Fly | Flying | Physical | 90 | 95 | 15 | 1st turn: Fly 2nd turn: Attack |
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Thunderbolt | Electric | Special | 90 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Thunder Wave | Electric | Status | - | 90 | 20 | A move that may cause paralysis. |
| 0 | Thunder | Electric | Special | 110 | 70 | 10 | An attack that may cause paralysis. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Air Cutter | Flying | Special | 60 | 95 | 25 | Hacks with razorlike wind. High critical-hit ratio. |
| 0 | Aerial Ace | Flying | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| 0 | Tailwind | Flying | Status | - | - | 15 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
| 0 | U-turn | Bug | Physical | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 0 | Air Slash | Flying | Special | 75 | 95 | 15 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 0 | Brave Bird | Flying | Physical | 120 | 100 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
| 0 | Charge Beam | Electric | Special | 50 | 90 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. |
| 0 | Electro Ball | Electric | Special | - | 100 | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 0 | Acrobatics | Flying | Physical | 55 | 100 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| 0 | Wild Charge | Electric | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| 0 | Hurricane | Flying | Special | 110 | 70 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
| 0 | Eerie Impulse | Electric | Status | - | 100 | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| 0 | Electric Terrain | Electric | Status | - | - | 10 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Charge | Electric | Status | - | - | 20 | Charges power to boost the electric move used next. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Endeavor | Normal | Physical | - | 100 | 5 | Gains power if the user’s HP is lower than the foe’s HP. |
| Feather Dance | Flying | Status | - | 100 | 15 | Envelops the foe with down to sharply reduce ATTACK. |
| Spit Up | Normal | Special | - | 100 | 10 | Releases stockpiled power (the more the better). |
| Stockpile | Normal | Status | - | - | 20 | Charges up power for up to 3 turns. |
| Swallow | Normal | Status | - | - | 10 | Absorbs stockpiled power and restores HP. |
| Weather Ball | Normal | Special | 50 | 100 | 10 | The move’s type and power change with the weather. |


















Status
Physical
Special



