National Dex / Tadbulb

Tadbulb

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Tadbulb

#0938 in the National Pokédex • EleTadpole Pokémon

Tadbulb sprite

Normal

Shiny Tadbulb sprite

Shiny

Pokémon HOME art

Pokémon details

Category

EleTadpole Pokémon

Height

0.3 m (1'00")

Weight

0.4 kg (0.9 lbs)

National Pokédex

#0938

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

61

232

326

Attack

31

60

177

Defense

41

78

199

Sp. Atk

59

110

238

Sp. Def

35

67

185

Speed

45

85

207

Total

272

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tadbulb, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Tadbulb sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Tadbulb in Pokémon GO
Shiny Tadbulb in Pokémon GO

Main Series

Scarlet & Violet

2022

Tadbulb in Pokémon Scarlet & Violet
Shiny Tadbulb in Pokémon Scarlet & Violet

Moves Tadbulb learns in Scarlet and Violet.
Tadbulb in Scarlet and Violet

Moves Tadbulb learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartMud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Ground2010010
7Thunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
11Water Gun

The target is blasted with a forceful shot of water.

Water4010025
17Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
21Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
24Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Ground559515
25Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Normal-10015
32Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
36Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
40Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
45Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
50Zap Cannon

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Electric120505

Moves Tadbulb can learn from Technical Machines in Scarlet and Violet.
Class
TM005Mud-Slap

The user hurls mud in the target's face to inflict damage and lower its accuracy.

Ground2010010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM013Acid Spray

The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.

Poison4010020
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM035Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Ground559515
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM117Hyper Voice

The user attacks by letting loose a horribly loud, resounding cry.

Normal9010010
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM209Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515

Egg moves Tadbulb can learn in Scarlet and Violet.
Class
Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
Parabolic Charge

The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.

Electric6510020
Soak

The user shoots a torrent of water that changes the target's type to Water.

Water-10020

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