Ceruledge
#0937 in the National Pokédex
Ceruledge
#0937 in the National Pokédex
Stats
Min
Max
HP
75
260
354
Attack
125
229
383
Defense
80
148
284
Sp. Atk
60
112
240
Sp. Def
100
184
328
Speed
85
157
295
Total
525
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Ceruledge
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Charcadet #0935 | Use Auspicious Armor | ![]() Armarouge #0936 |
![]() Charcadet #0935 | Use Malicious Armor | ![]() Ceruledge #0937 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Shadow Claw | Ghost | Physical | 70 | 100 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| Start | Leer | Normal | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| Start | Ember | Fire | Special | 40 | 100 | 25 | An attack that may inflict a burn. |
| Start | Astonish | Ghost | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| 8 | Clear Smog | Poison | Special | 50 | - | 15 | The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
| 12 | Fire Spin | Fire | Special | 35 | 85 | 15 | Traps foe in fire for 2-5 turns. |
| 16 | Will-O-Wisp | Fire | Status | - | 85 | 15 | Inflicts a burn on the foe with intense fire. |
| 20 | Night Shade | Ghost | Special | - | 100 | 15 | The user's level equals damage HP. |
| 24 | Flame Charge | Fire | Physical | 50 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. |
| 28 | Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| 32 | Lava Plume | Fire | Special | 80 | 100 | 15 | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. |
| 37 | Swords Dance | Normal | Status | - | - | 20 | A dance that in creases ATTACK. |
| 42 | Ally Switch | Psychic | Status | - | - | 15 | The user teleports using a strange power and switches its place with one of its allies. |
| 48 | Bitter Blade | Fire | Physical | 90 | 100 | 10 | |
| 56 | Psycho Cut | Psychic | Physical | 70 | 100 | 20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
| 62 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Flamethrower | Fire | Special | 90 | 100 | 15 | An attack that may inflict a burn. |
| 0 | Confuse Ray | Ghost | Status | - | 100 | 10 | A move that causes confusion. |
| 0 | Light Screen | Psychic | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Fire Blast | Fire | Special | 110 | 85 | 5 | An attack that may cause a burn. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | False Swipe | Normal | Physical | 40 | 100 | 40 | Leaves the foe with at least 1HP. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Heat Wave | Fire | Special | 95 | 90 | 10 | Exhales a hot breath on the foe. May inflict a burn. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 0 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| 0 | Overheat | Fire | Special | 130 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. |
| 0 | Iron Defense | Steel | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| 0 | Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the foe with sharp claws. |
| 0 | Bulk Up | Fighting | Status | - | - | 20 | Bulks up the body to boost both ATTACK and DEFENSE. |
| 0 | Close Combat | Fighting | Physical | 120 | 100 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Poison Jab | Poison | Physical | 80 | 100 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 0 | X-Scissor | Bug | Physical | 80 | 100 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| 0 | Iron Head | Steel | Physical | 80 | 100 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
| 0 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. |
| 0 | Hex | Ghost | Special | 65 | 100 | 10 | This relentless attack does massive damage to a target affected by status problems. |
| 0 | Phantom Force | Ghost | Physical | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Spite | Ghost | Status | - | 100 | 10 | Cuts the PP of the foe's last move. |
| 0 | Vacuum Wave | Fighting | Special | 40 | 100 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| 0 | Poltergeist | Ghost | Physical | 110 | 90 | 5 | The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Night Slash | Dark | Physical | 70 | 100 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| Quick Guard | Fighting | Status | - | - | 15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
| Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | The user extends its shadow and attacks the foe from behind. This move always goes first. |
| Solar Blade | Grass | Physical | 125 | 100 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. |



























Physical
Status
Special



