Armarouge
#0936 in the National Pokédex
Armarouge
#0936 in the National Pokédex
Stats
Min
Max
HP
85
280
374
Attack
60
112
240
Defense
100
184
328
Sp. Atk
125
229
383
Sp. Def
80
148
284
Speed
75
139
273
Total
525
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Armarouge
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Charcadet #0935 | Use Auspicious Armor | ![]() Armarouge #0936 |
![]() Charcadet #0935 | Use Malicious Armor | ![]() Ceruledge #0937 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Psyshock | Psychic | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Start | Leer | Normal | Status | - | 100 | 30 | Reduces the foe's DEFENSE. |
| Start | Ember | Fire | Special | 40 | 100 | 25 | An attack that may inflict a burn. |
| Start | Mystical Fire | Fire | Special | 75 | 100 | 10 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. |
| Start | Astonish | Ghost | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| Start | Wide Guard | Rock | Status | - | - | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 8 | Clear Smog | Poison | Special | 50 | - | 15 | The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
| 12 | Fire Spin | Fire | Special | 35 | 85 | 15 | Traps foe in fire for 2-5 turns. |
| 16 | Will-O-Wisp | Fire | Status | - | 85 | 15 | Inflicts a burn on the foe with intense fire. |
| 20 | Night Shade | Ghost | Special | - | 100 | 15 | The user's level equals damage HP. |
| 24 | Flame Charge | Fire | Physical | 50 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. |
| 28 | Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| 32 | Lava Plume | Fire | Special | 80 | 100 | 15 | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. |
| 37 | Calm Mind | Psychic | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 42 | Ally Switch | Psychic | Status | - | - | 15 | The user teleports using a strange power and switches its place with one of its allies. |
| 48 | Flamethrower | Fire | Special | 90 | 100 | 15 | An attack that may inflict a burn. |
| 56 | Expanding Force | Psychic | Special | 80 | 100 | 10 | The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. |
| 62 | Armor Cannon | Fire | Special | 120 | 100 | 5 |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Psybeam | Psychic | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
| 0 | Solar Beam | Grass | Special | 120 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Psychic | Psychic | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| 0 | Confuse Ray | Ghost | Status | - | 100 | 10 | A move that causes confusion. |
| 0 | Light Screen | Psychic | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Fire Blast | Fire | Special | 110 | 85 | 5 | An attack that may cause a burn. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Heat Wave | Fire | Special | 95 | 90 | 10 | Exhales a hot breath on the foe. May inflict a burn. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 0 | Trick | Psychic | Status | - | 100 | 10 | Tricks the foe into trading held items. |
| 0 | Overheat | Fire | Special | 130 | 90 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. |
| 0 | Iron Defense | Steel | Status | - | - | 15 | Hardens the body’s surface to sharply raise DEFENSE. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Flare Blitz | Fire | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
| 0 | Aura Sphere | Fighting | Special | 80 | - | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. |
| 0 | Dark Pulse | Dark | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| 0 | Dragon Pulse | Dragon | Special | 85 | 100 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
| 0 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| 0 | Energy Ball | Grass | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
| 0 | Flash Cannon | Steel | Special | 80 | 100 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. |
| 0 | Trick Room | Psychic | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 0 | Acid Spray | Poison | Special | 40 | 100 | 20 | The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat. |
| 0 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. |
| 0 | Psychic Terrain | Psychic | Status | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Spite | Ghost | Status | - | 100 | 10 | Cuts the PP of the foe's last move. |
| 0 | Weather Ball | Normal | Special | 50 | 100 | 10 | The move’s type and power change with the weather. |
























Special
Status
Physical



