National Dex / Armarouge

Armarouge

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Armarouge

#0936 in the National Pokédex • Fire Warrior Pokémon

Armarouge sprite

Normal

Shiny Armarouge sprite

Shiny

Pokémon HOME art

Pokémon details

Category

Fire Warrior Pokémon

Height

1.5 m (4'11")

Weight

85 kg (187.4 lbs)

National Pokédex

#0936

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

85

280

374

Attack

60

112

240

Defense

100

184

328

Sp. Atk

125

229

383

Sp. Def

80

148

284

Speed

75

139

273

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Armarouge, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Armarouge sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Armarouge in Pokémon GO
Shiny Armarouge in Pokémon GO

Main Series

Legends: Z-A

2025

Armarouge in Pokémon Legends: Z-A
Shiny Armarouge in Pokémon Legends: Z-A

Scarlet & Violet

2022

Armarouge in Pokémon Scarlet & Violet
Shiny Armarouge in Pokémon Scarlet & Violet

Pick a game to see what Armarouge learns there.
Armarouge in Legends: Z-A

Moves Armarouge learns by leveling up in Legends: Z-A.
Class
Evo.Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
StartEmber

The user attacks by shooting out small flames. This may also leave targets with a burn.

Fire40--
StartLeer

The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.

Normal---
StartMystical Fire

The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time.

Fire75--
8Smokescreen

The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.

Normal---
10Confuse Ray

The user shines a sinister ray at targets, leaving them confused.

Ghost---
12Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
16Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
20Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
24Flame Charge

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

Fire50--
32Lava Plume

The user attacks by unleashing an inferno of scarlet flames across a wide area. This may also leave those hit with a burn.

Fire80--
37Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
48Armor Cannon

The user attacks by shooting off its own armor as blazing projectiles. This also lowers the user's Defense and Sp. Def stats for a short time.

Fire120--
54Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
62Aura Sphere

The user attacks by letting loose a pulse of aura power from within its body.

Fighting80--

Moves Armarouge can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM050Overheat

The user attacks with all the power it can muster. The recoil will lower the user's Sp. Atk stat for a while.

Fire130--
TM057Will-O-Wisp

The user shoots a sinister flame to inflict a burn on targets.

Fire---
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM064Solar Beam

The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.

Grass120--
TM068Heat Wave

The user attacks by exhaling hot breath. This may also leave targets with a burn.

Fire95--
TM072Fire Spin

The user summons a fierce vortex of fire to surround targets. Opponents within the vortex will take continual damage.

Fire20--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM075Dragon Pulse

The user attacks by blasting targets with a shock wave emitted from its gaping mouth.

Dragon85--
TM080Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

Steel---
TM084Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

Steel80--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM104Flare Blitz

The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage.

Fire120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM112Acid Spray

The user attacks by spitting caustic fluid at targets. This also lowers their Sp. Def stats for a while.

Poison40--
TM114Flame Charge

The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time.

Fire50--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM136Scorching Sands

The user attacks by throwing scorching sand at targets. This may also leave targets with a burn.

Ground70--
TM156Meteor Beam

The user attacks with energy gathered from space. This boosts the user's Sp. Atk stat for a while. This move takes some time to carry out.

Rock120--

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