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National Dex / Miraidon

Miraidon

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Miraidon

#1008 in the National Pokédex • Paradox Pokémon

Miraidon sprite

Normal

Shiny Miraidon sprite

Shiny

Pokémon HOME art

Details

Category

Paradox Pokémon

Height

3.5 m (11'06")

Weight

240 kg (529.1 lbs)

National Pokédex

#1008

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

85

157

295

Defense

100

184

328

Sp. Atk

135

247

405

Sp. Def

115

211

361

Speed

135

247

405

Total

670

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Miraidon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Miraidon

Miraidon

#1008

No evolutions

Miraidon sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Miraidon in Pokémon GO
Shiny Miraidon in Pokémon GO

Main Series

Scarlet & Violet

2022

Miraidon in Pokémon Scarlet & Violet
Shiny Miraidon in Pokémon Scarlet & Violet

Moves Miraidon learns in Scarlet and Violet.
Miraidon in Scarlet and Violet

Moves Miraidon learns by leveling up in Scarlet and Violet.
Class
StartThunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
StartDragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020
StartElectric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
7Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
14Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
21Parabolic Charge

The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.

Electric6510020
28Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
35Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
42Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
56Electro Drift

The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.

Electric1001005
63Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
70Mirror Coat

A retaliatory attack that counters any special move, inflicting double the damage taken.

Psychic-10020
77Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
84Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
91Overheat

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Fire130905
98Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
Moves Miraidon can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM014Acrobatics

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Flying5510015
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM030Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM044Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM059Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TM060U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM078Dragon Claw

The user slashes the target with huge, sharp claws to inflict damage.

Dragon8010015
TM079Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM088Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Normal--20
TM093Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM101Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM108Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
TM115Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM121Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM156Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TM157Overheat

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Fire130905
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM168Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Grass12010010
TM169Draco Meteor

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Dragon130905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM210Supercell Slam

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Electric1009515
TM223Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
TM226Dragon Cheer

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

Dragon--15

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