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National Dex / Walking Wake

Walking Wake

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Walking Wake

#1009 in the National Pokédex • Paradox Pokémon

Walking Wake sprite

Normal

Shiny Walking Wake sprite

Shiny

Pokémon HOME art

Details

Category

Paradox Pokémon

Height

3.5 m (11'06")

Weight

280 kg (617.3 lbs)

National Pokédex

#1009
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

99

308

402

Attack

83

153

291

Defense

91

168

309

Sp. Atk

125

229

383

Sp. Def

83

153

291

Speed

109

200

348

Total

590

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Walking Wake, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Walking Wake

Walking Wake

#1009

No evolutions

Games where Walking Wake appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Scarlet & Violet

2022

Moves Walking Wake learns in Scarlet and Violet.
Moves Walking Wake learns by leveling up in Scarlet and Violet.
Class
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

Normal-10030
StartRoar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
StartTwister

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Dragon4010020
StartAqua Jet

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Water4010020
7Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
14Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
21Noble Roar

Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.

Normal-10030
28Dragon Breath

The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.

Dragon6010020
35Breaking Swipe

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Dragon6010015
42Dragon Rush

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Dragon1007510
56Hydro Steam

The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.

Water8010015
63Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
70Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
77Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
84Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
Moves Walking Wake can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM008Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM012Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Fighting-10020
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM030Snarl

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM035Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Ground559515
TM044Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Dragon609010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM078Dragon Claw

The user slashes the target with huge, sharp claws to inflict damage.

Dragon8010015
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM100Dragon Dance

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Dragon--20
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM108Crunch

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Dark8010015
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM115Dragon Pulse

The target is attacked with a shock wave generated by the user's gaping mouth.

Dragon8510010
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM125Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM156Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TM160Hurricane

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Flying1107010
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM169Draco Meteor

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Dragon130905
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM172Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM181Knock Off

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Dark6510020
TM188Scald

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

Water8010015
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM222Breaking Swipe

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Dragon6010015
TM226Dragon Cheer

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

Dragon--15

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