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National Dex / Iron Leaves

Iron Leaves

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Iron Leaves

#1010 in the National Pokédex • Paradox Pokémon

Iron Leaves sprite

Normal

Shiny Iron Leaves sprite

Shiny

Pokémon HOME art

Details

Category

Paradox Pokémon

Height

1.5 m (4'11")

Weight

125 kg (275.6 lbs)

National Pokédex

#1010
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

130

238

394

Defense

88

162

302

Sp. Atk

70

130

262

Sp. Def

108

198

346

Speed

104

191

337

Total

590

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Iron Leaves, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Iron Leaves

Iron Leaves

#1010

No evolutions

Games where Iron Leaves appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Scarlet & Violet

2022

Moves Iron Leaves learns in Scarlet and Violet.
Moves Iron Leaves learns by leveling up in Scarlet and Violet.
Class
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

Normal-10030
StartQuick Attack

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Normal4010030
StartHelping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
StartWork Up

The user is roused, and its Attack and Sp. Atk stats are boosted.

Normal--30
7Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
14Retaliate

The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.

Normal701005
21Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15
28Night Slash

The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark7010015
35Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Normal--20
42Sacred Sword

The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.

Fighting9010015
49Leaf Blade

The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.

Grass9010015
56Psyblade

The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.

Psychic8010015
63Close Combat

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Fighting1201005
70Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
77Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
84Ally Switch

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

Psychic--15
91Solar Blade

The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.

Grass12510010
Moves Iron Leaves can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM004Agility

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Psychic--30
TM006Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM020Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM027Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM033Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM053Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
TM057False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM058Brick Break

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM065Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM081Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM087Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM088Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Normal--20
TM092Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM105X-Scissor

The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

Bug8010015
TM111Giga Drain

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Grass7510010
TM119Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Grass9010010
TM129Calm Mind

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Psychic--20
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM134Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM137Grassy Terrain

The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Grass--10
TM138Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--10
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM158Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Fighting120705
TM159Leaf Storm

The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.

Grass130905
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM167Close Combat

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Fighting1201005
TM168Solar Beam

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Grass12010010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM190Solar Blade

The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.

Grass12510010
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM213Coaching

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Fighting--10
TM221Throat Chop

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Dark8010015
TM223Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540

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