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R/S / Pokédex

Marowak

Back to Pokédex

Marowak

#105 in the National Pokédex • Bone Keeper Pokémon

This species is outside the Hoenn Pokédex. Obtaining it in Ruby or Sapphire requires a compatible Generation III trade or historical event.

Marowak sprite

Normal

Shiny Marowak sprite

Shiny

Pokédex entries

Ruby

MAROWAK is the evolved form of a CUBONE that has overcome its sadness at the loss of its mother and grown tough. This Pokémon’s tempered and hardened spirit is not easily broken.

Sapphire

MAROWAK is the evolved form of a CUBONE that has overcome its sadness at the loss of its mother and grown tough. This Pokémon’s tempered and hardened spirit is not easily broken.

Details

Type

Ground

Category

Bone Keeper Pokémon

Height

1 m (3'03")

Weight

45 kg (99.2 lbs)

National Pokédex

#0105

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

80

148

284

Defense

110

202

350

Sp. Atk

50

94

218

Sp. Def

80

148

284

Speed

45

85

207

Total

425

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Marowak, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 Def
Catch rate
75
Base Exp.
124

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (256 steps per cycle; elapsed hatch time varies)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cubone

Cubone

#104

Level 28

Marowak

Marowak

#105

Held Items

Items this Pokémon may hold when encountered in the wild.

These are the game’s programmed wild held-item rates. They do not establish a wild encounter location.

Ruby
5%
Sapphire
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

Growls cutely to reduce the foe's ATTACK.

StartTail WhipNormalStatus-10030

Wags the tail to lower the foe's DEFENSE.

StartBone ClubGroundPhysical658520

Clubs the foe with a bone. May cause flinching.

StartHeadbuttNormalPhysical7010015

A ramming attack that may cause flinching.

5Tail WhipNormalStatus-10030

Wags the tail to lower the foe's DEFENSE.

9Bone ClubGroundPhysical658520

Clubs the foe with a bone. May cause flinching.

13HeadbuttNormalPhysical7010015

A ramming attack that may cause flinching.

17LeerNormalStatus-10030

Frightens the foe with a leer to lower DEFENSE.

21Focus EnergyNormalStatus--30

Focuses power to raise the critical-hit ratio.

25BonemerangGroundPhysical509010

Throws a bone boomerang that strikes twice.

32RageNormalPhysical2010020

Raises the user's ATTACK every time it is hit.

39False SwipeNormalPhysical4010040

An attack that leaves the foe with at least 1 HP.

46ThrashNormalPhysical9010020

A rampage of 2 to 3 turns that confuses the user.

53Bone RushGroundPhysical258010

Strikes the foe with a bone in hand 2 to 5 times.

61Double-EdgeNormalPhysical12010015

A life-risking tackle that also hurts the user.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM01Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden Power

Varies by IVs

Varies By Type30–7010015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE-type moves for 5 turns.

TM13Ice BeamIceSpecial9510010

Blasts the foe with an icy beam that may freeze it.

TM14BlizzardIceSpecial120705

Hits the foe with an icy storm that may freeze it.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM23Iron TailSteelPhysical1007515

Attacks with a rock-hard tail. May lower DEFENSE.

TM26EarthquakeGroundPhysical10010010

A powerful quake, but has no effect on flying foes.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM28DigGroundPhysical6010010

Digs underground the first turn and strikes next turn.

TM31Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM35FlamethrowerFireSpecial9510015

A powerful fire attack that may inflict a burn.

TM37SandstormRockStatus--10

Causes a sandstorm that rages for several turns.

TM38Fire BlastFireSpecial120855

A fiery blast that scorches all. May cause a burn.

TM39Rock TombRockPhysical508010

Stops the foe from moving with rocks and cuts SPEED.

TM40Aerial AceFlyingPhysical60-20

An extremely speedy and unavoidable attack.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--10

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

TM46ThiefDarkSpecial4010010

While attacking, it may steal the foe's held item.

HM04StrengthNormalPhysical8010015

Builds enormous power, then slams the foe.

HM06Rock SmashFightingPhysical2010015

A rock-crushing attack that may lower DEFENSE.

Traits

Ability options available to this Pokémon in this game.

Rock Head

Prevents recoil damage.

Protects against recoil damage.

Lightning Rod

Draws electrical moves.

Draws opponents' Electric-type moves to this Pokémon.

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