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Alakazam

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Alakazam

#65 in the Kanto Pokédex • Psi Pokémon

Alakazam in the National Pokédex
Alakazam sprite

Normal

Shiny Alakazam sprite

Shiny

Pokédex entries

FireRed

It does not like physical attacks very much. Instead, it freely uses extrasensory powers to defeat foes.

LeafGreen

Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.

Pokémon details

Type

Psychic

Category

Psi Pokémon

Height

1.5 m (4'11")

Weight

48 kg (105.8 lbs)

National Pokédex

#0065

Kanto Pokédex

#065

Alakazam in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

50

94

218

Defense

45

85

207

Sp. Atk

135

247

405

Sp. Def

85

157

295

Speed

120

220

372

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.

Type-only matchups for Alakazam, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

EV yield, catch rate, and experience details for this Pokémon.
EV yield
3 SpA
Catch rate
50
Base Exp.
186

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
75% male
25% female
Egg cycles
20 (5,375 steps)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Abra

Abra

#63

Level 16

Kadabra

Kadabra

#64

Kadabra

Kadabra

#64

Trade

Alakazam

Alakazam

#65

Evolution

Evolve Kadabra by trading it to another game. Kadabra appears in Cerulean Cave if you would rather catch one first.

Items this Pokémon may hold when encountered in the wild.
FireRed
5%
LeafGreen
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartConfusionPsychic5010025
StartTeleportPsychic--20
StartKinesisPsychic-8015
16ConfusionPsychic5010025
18DisableNormal-5520
21PsybeamPsychic6510020
23ReflectPsychic--20
25RecoverNormal--20
30Future SightPsychic809015
33Calm MindPsychic--20
36PsychicPsychic9010010
43TrickPsychic-10010

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.

Moves this Pokémon can learn from move tutors in this game.
Class
Body SlamNormal8510015
CounterFighting-10020
Double-EdgeNormal12010015
Dream EaterPsychic10010015
Mega KickNormal120755
Mega PunchNormal808520
MetronomeNormal--10
MimicNormal--10
Seismic TossFighting-10020
SubstituteNormal--10
Thunder WaveElectric-10020

Ability options available to this Pokémon in this game.

Synchronize

Passes on status problems.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Inner Focus

Prevents flinching.

Prevents flinching.

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