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National Dex / Alakazam

Alakazam

Back to Pokédex

#0065 in the National Pokédex • Psi Pokémon

Alakazam sprite

Normal

Shiny Alakazam sprite

Shiny

Pokémon HOME art

Details

Category

Psi Pokémon

Height

1.5 m (4'11")

Weight

48 kg (105.8 lbs)

National Pokédex

#0065
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

50

94

218

Defense

45

85

207

Sp. Atk

135

247

405

Sp. Def

95

175

317

Speed

120

220

372

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Alakazam, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Abra

Abra

#0063

Level 16

Kadabra

Kadabra

#0064

Kadabra

Kadabra

#0064

Trade

Alakazam

Alakazam

#0065

Alakazam

Alakazam

#0065

Mega Evolution

Mega Alakazam

Mega Alakazam

#0065

Mega Evolutions of Alakazam, with their types and base stats.
Alakazam sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Alakazam in Pokémon GO
Shiny Alakazam in Pokémon GO
Mega Alakazam in Pokémon GO
Shiny Mega Alakazam in Pokémon GO

Main Series

Legends: Z-A

2025

Alakazam in Pokémon Legends: Z-A
Shiny Alakazam in Pokémon Legends: Z-A
Mega Alakazam in Pokémon Legends: Z-A
Shiny Mega Alakazam in Pokémon Legends: Z-A

Legends: Arceus

2022

Alakazam in Pokémon Legends: Arceus
Shiny Alakazam in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Alakazam in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Alakazam in Pokémon Sword & Shield
Shiny Alakazam in Pokémon Sword & Shield

Let's Go, Pikachu! & Eevee!

2018

Alakazam in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Alakazam in Pokémon Let's Go, Pikachu! & Eevee!
Mega Alakazam in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Mega Alakazam in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Alakazam in Pokémon Ultra Sun & Ultra Moon
Shiny Alakazam in Pokémon Ultra Sun & Ultra Moon
Mega Alakazam in Pokémon Ultra Sun & Ultra Moon
Shiny Mega Alakazam in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Alakazam in Pokémon Sun & Moon
Shiny Alakazam in Pokémon Sun & Moon
Mega Alakazam in Pokémon Sun & Moon
Shiny Mega Alakazam in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Alakazam in Pokémon Omega Ruby & Alpha Sapphire
Shiny Alakazam in Pokémon Omega Ruby & Alpha Sapphire
Mega Alakazam in Pokémon Omega Ruby & Alpha Sapphire
Shiny Mega Alakazam in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Alakazam in Pokémon X & Y
Shiny Alakazam in Pokémon X & Y
Mega Alakazam in Pokémon X & Y
Shiny Mega Alakazam in Pokémon X & Y

Black 2 & White 2

2012

Alakazam in Pokémon Black 2 & White 2
Shiny Alakazam in Pokémon Black 2 & White 2

Black & White

2010

Alakazam in Pokémon Black & White
Shiny Alakazam in Pokémon Black & White

HeartGold & SoulSilver

2009

Alakazam in Pokémon HeartGold & SoulSilver
Shiny Alakazam in Pokémon HeartGold & SoulSilver

Platinum

2008

Alakazam in Pokémon Platinum
Shiny Alakazam in Pokémon Platinum

Diamond & Pearl

2006

Alakazam in Pokémon Diamond & Pearl
Shiny Alakazam in Pokémon Diamond & Pearl

Emerald

2004

Alakazam in Pokémon Emerald
Shiny Alakazam in Pokémon Emerald

FireRed & LeafGreen

2004

Alakazam in Pokémon FireRed & LeafGreen
Shiny Alakazam in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Alakazam in Pokémon Ruby & Sapphire
Shiny Alakazam in Pokémon Ruby & Sapphire

Crystal

2000

Alakazam in Pokémon Crystal
Shiny Alakazam in Pokémon Crystal

Gold & Silver

1999

Alakazam in Pokémon Gold & Silver
Shiny Alakazam in Pokémon Gold & Silver

Yellow

1998

Alakazam in Pokémon Yellow

Red & Blue

1996

Alakazam in Pokémon Red & Blue
Pick a game to see what Alakazam learns there.
Alakazam in Legends: Z-A

Moves Alakazam learns by leveling up in Legends: Z-A.
Class
Evo.Confusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
StartPsybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
StartTeleport

The user teleports back to its Trainer.

Psychic---
10Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
20Psycho Cut

The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.

Psychic70--
25Recover

The user restores its own HP through cellular regeneration.

Normal---
30Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
35Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
40Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
45Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
50Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
Moves Alakazam can learn from Technical Machines in Legends: Z-A.
Class
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM023Thunder Punch

The user attacks with an electrified punch. This may also leave targets paralyzed.

Electric75--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM029Fire Punch

The user attacks with a fiery punch. This may also leave targets with a burn.

Fire75--
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM130Charge Beam

The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric50--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM147Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Normal40--

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