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FR/LG / Moves

Weather Ball

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Moves

Weather Ball

Normal-type physical move in Pokémon FireRed and LeafGreen.

Move text

An attack that varies in power and type depending on the weather.

Details

Introduced

Generation III

Power

50

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Castform

#351

Normal
30

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AssistNormalStatus

-

--205

The user randomly picks and uses a move of an allied Pokémon.

AttractNormalStatus-10015338

If it is the other gender, the foe is made infatuated and unlikely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the foe to strike two to five times.

Baton PassNormalStatus

-

--4024

The user switches out, passing along any stat changes to the new battler.

Belly DrumNormalStatus

-

--1013

The user maximizes its ATTACK stat at the cost of half its full HP.

BideNormalPhysical

-

--1014

The user endures attacks for two turns, then strikes back double.

BindNormalPhysical

-

1575206

A long body or tentacles are used to bind the foe for two to five turns.

BlockNormalStatus

-

--56

The user blocks the foe’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

8510015284

The user drops its full body on the foe. It may leave the foe paralyzed.

CamouflageNormalStatus

-

--201

Alters the user’s type depending on the location’s terrain.

CharmNormalStatus

-

-1002023

The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK.

Comet PunchNormalPhysical

-

1885154

The foe is hit with a flurry of punches that strike two to five times.

ConstrictNormalPhysical

-

101003511

The foe is attacked with long tentacles or vines. It may lower SPEED.

ConversionNormalStatus

-

--302

The user changes its type to match the type of one of its moves.

Conversion 2NormalStatus

-

--302

The user changes type to make itself resistant to the last attack it took.

CovetNormalPhysical

-

40100409

A cutely executed attack that also steals the foe’s hold item.

Crush ClawNormalPhysical

-

7595108

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

CutNormalPhysical509530114

A basic attack. It can be used to cut down thin trees and grass.

Defense CurlNormalStatus

-

--4026

The user curls up to conceal weak spots and raise its DEFENSE stat.

DisableNormalStatus

-

-552032

For a few turns, it prevents the foe from using the move it last used.

Dizzy PunchNormalPhysical

-

70100102

The foe is hit with a rhythmic punch that may leave it confused.

Double SlapNormalPhysical

-

15851016

The foe is slapped repeatedly, back and forth, two to five times.

Double TeamNormalStatus--15373

The user creates illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015365

A reckless, life-risking tackle that also hurts the user a little.

Egg BombNormalPhysical

-

10075103

A large egg is hurled with great force at the foe to inflict damage.

EncoreNormalStatus

-

-100527

Makes the foe use the move it last used repeatedly for two to six turns.

EndeavorNormalPhysical

-

-100515

Gains power the fewer HP the user has compared with the foe.

EndureNormalStatus

-

--1018

The user endures any hit with 1 HP left. It may fail if used in succession.

ExplosionNormalPhysical

-

250100541

The user explodes to inflict terrible damage even while fainting itself.

Extreme SpeedNormalPhysical

-

8010052

A blindingly speedy charge attack that always goes before any other.

FacadeNormalPhysical7010020373

An attack that is boosted if user is burned, poisoned, or paralyzed.

Fake OutNormalPhysical

-

401001013

An attack that hits first and causes flinching. Usable only on 1st turn.

False SwipeNormalPhysical

-

401004016

A restrained attack that always leaves the foe with at least 1 HP.

FlailNormalPhysical

-

-1001537

A desperate attack that becomes more powerful the less HP the user has.

FlashNormalStatus-7020156

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Focus EnergyNormalStatus

-

--3040

The user takes a deep breath and focuses to raise its critical-hit ratio.

Follow MeNormalStatus

-

--205

The user draws attention to itself, making foes attack only the user.

ForesightNormalStatus

-

--4031

Completely negates the foe’s efforts to heighten its ability to evade.

FrustrationNormalPhysical-10020373

This attack move grows more powerful the less the user likes its TRAINER.

Fury AttackNormalPhysical

-

15852020

The foe is jabbed repeatedly with a horn or beak two to five times.

Fury SwipesNormalPhysical

-

18801530

The foe is raked with sharp claws or scythes two to five times.

GlareNormalStatus

-

-75304

The user intimidates the foe with the design on its belly to cause paralysis.

GrowlNormalStatus

-

-1004078

The user growls in a cute way, making the foe lower its ATTACK stat.

GrowthNormalStatus

-

--4019

The user’s body is forced to grow, raising the SP. ATK stat.

GuillotineNormalPhysical

-

-3056

A vicious tearing attack with pincers. The foe will faint if it hits.

HardenNormalStatus

-

--3039

The user stiffens all the muscles in its body to raise its DEFENSE stat.

HeadbuttNormalPhysical

-

701001525

The user sticks its head out and rams. It may make the foe flinch.

Heal BellNormalStatus

-

--56

A soothing bell chimes to heal the status problems of all allies.

Helping HandNormalStatus

-

--2027

A move that boosts the power of the ally’s attack in a battle.

Hidden PowerNormalPhysical-10015374

An attack that varies in type and intensity depending on the user.

Horn AttackNormalPhysical

-

651002510

The foe is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-3058

The horn is rotated like a drill to ram. The foe will faint if it hits.

HowlNormalStatus

-

--4013

The user howls to raise its spirit and boost its ATTACK stat.

Hyper BeamNormalPhysical150905190

A severely damaging attack that makes the user rest on the next turn.

Hyper FangNormalPhysical

-

8090152

The foe is attacked with sharp fangs. It may make the foe flinch.

Hyper VoiceNormalPhysical

-

90100104

The user lets loose a horribly loud shout with the power to damage.

LeerNormalStatus

-

-1003084

The foe is given an intimidating look that lowers its DEFENSE stat.

Lock-OnNormalStatus

-

--59

The user locks on to the foe, making the next move sure to hit.

Lovely KissNormalStatus

-

-75101

The user forces a kiss on the foe with a scary face that induces sleep.

Mean LookNormalStatus

-

--516

The foe is fixed with a mean look that prevents it from escaping.

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