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FR/LG / Moves

Razor Wind

Razor Wind

Normal-type physical move in Pokémon FireRed and LeafGreen.

NormalPhysical

Razor Wind

Normal-type move

Introduced

Generation I

Power

80

Accuracy

100

PP

10

Priority

0

Makes contact?

No

Machine

-

Flavor

In-game flavor text and battle data for this move.
NormalPhysical

Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.

Learners

Pokémon that learn this move through special or alternate methods.

Scyther

#123

BugFlying
Egg

Related

View all moves→
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AssistNormalStatus

-

--202

The user randomly picks and uses a move of an allied Pokémon.

AttractNormalStatus-10015135

If it is the other gender, the foe is made infatuated and unlikely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the foe to strike two to five times.

Baton PassNormalStatus

-

--404

The user switches out, passing along any stat changes to the new battler.

Belly DrumNormalStatus

-

--107

The user maximizes its ATTACK stat at the cost of half its full HP.

BindNormalPhysical

-

1575203

A long body or tentacles are used to bind the foe for two to five turns.

BlockNormalStatus

-

--53

The user blocks the foe’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

8510015107

The user drops its full body on the foe. It may leave the foe paralyzed.

CamouflageNormalStatus

-

--201

Alters the user’s type depending on the location’s terrain.

CharmNormalStatus

-

-100207

The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK.

Comet PunchNormalPhysical

-

1885152

The foe is hit with a flurry of punches that strike two to five times.

ConstrictNormalPhysical

-

10100355

The foe is attacked with long tentacles or vines. It may lower SPEED.

ConversionNormalStatus

-

--301

The user changes its type to match the type of one of its moves.

Conversion 2NormalStatus

-

--301

The user changes type to make itself resistant to the last attack it took.

CovetNormalPhysical

-

40100251

A cutely executed attack that also steals the foe’s hold item.

Crush ClawNormalPhysical

-

7595103

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

CutNormalPhysical50953046

A basic attack. It can be used to cut down thin trees and grass.

Defense CurlNormalStatus

-

--4011

The user curls up to conceal weak spots and raise its DEFENSE stat.

DisableNormalStatus

-

-552022

For a few turns, it prevents the foe from using the move it last used.

Dizzy PunchNormalPhysical

-

70100101

The foe is hit with a rhythmic punch that may leave it confused.

Double SlapNormalPhysical

-

15851010

The foe is slapped repeatedly, back and forth, two to five times.

Double TeamNormalStatus--15148

The user creates illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015140

A reckless, life- risking tackle that also hurts the user a little.

Egg BombNormalPhysical

-

10075102

A large egg is hurled with great force at the foe to inflict damage.

EncoreNormalStatus

-

-10056

Makes the foe use the move it last used repeatedly for two to six turns.

EndeavorNormalPhysical

-

-10054

Gains power the fewer HP the user has compared with the foe.

EndureNormalStatus

-

--107

The user endures any hit with 1 HP left. It may fail if used in succession.

ExplosionNormalPhysical

-

250100518

The user explodes to inflict terrible damage even while fainting itself.

Extreme SpeedNormalPhysical

-

8010051

A blindingly speedy charge attack that always goes before any other.

FacadeNormalPhysical7010020148

An attack that is boosted if user is burned, poisoned, or paralyzed.

Fake OutNormalPhysical

-

40100105

An attack that hits first and causes flinching. Usable only on 1st turn.

False SwipeNormalPhysical

-

40100407

A restrained attack that always leaves the foe with at least 1 HP.

FlailNormalPhysical

-

-1001518

A desperate attack that becomes more powerful the less HP the user has.

FlashNormalStatus-702053

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Focus EnergyNormalStatus

-

--3017

The user takes a deep breath and focuses to raise its critical-hit ratio.

Follow MeNormalStatus

-

--201

The user draws attention to itself, making foes attack only the user.

ForesightNormalStatus

-

--4014

Completely negates the foe’s efforts to heighten its ability to evade.

FrustrationNormalPhysical-10020148

This attack move grows more powerful the less the user likes its TRAINER.

Fury AttackNormalPhysical

-

15852014

The foe is jabbed repeatedly with a horn or beak two to five times.

Fury SwipesNormalPhysical

-

18801514

The foe is raked with sharp claws or scythes two to five times.

GlareNormalStatus

-

-75302

The user intimidates the foe with the design on its belly to cause paralysis.

GrowlNormalStatus

-

-1004029

The user growls in a cute way, making the foe lower its ATTACK stat.

GrowthNormalStatus

-

--208

The user’s body is forced to grow, raising the SP. ATK stat.

GuillotineNormalPhysical

-

-3053

A vicious tearing attack with pincers. The foe will faint if it hits.

HardenNormalStatus

-

--3011

The user stiffens all the muscles in its body to raise its DEFENSE stat.

HeadbuttNormalPhysical

-

70100159

The user sticks its head out and rams. It may make the foe flinch.

Heal BellNormalStatus

-

--51

A soothing bell chimes to heal the status problems of all allies.

Helping HandNormalStatus

-

--209

A move that boosts the power of the ally’s attack in a battle.

Hidden PowerNormalPhysical110015148

An attack that varies in type and intensity depending on the user.

Horn AttackNormalPhysical

-

65100257

The foe is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-3058

The horn is rotated like a drill to ram. The foe will faint if it hits.

HowlNormalStatus

-

--402

The user howls to raise its spirit and boost its ATTACK stat.

Hyper BeamNormalPhysical15090580

A severely damaging attack that makes the user rest on the next turn.

Hyper FangNormalPhysical

-

8090152

The foe is attacked with sharp fangs. It may make the foe flinch.

Hyper VoiceNormalPhysical

-

90100101

The user lets loose a horribly loud shout with the power to damage.

LeerNormalStatus

-

-1003036

The foe is given an intimidating look that lowers its DEFENSE stat.

Lock-OnNormalStatus

-

--53

The user locks on to the foe, making the next move sure to hit.

Lovely KissNormalStatus

-

-75101

The user forces a kiss on the foe with a scary face that induces sleep.

Mean LookNormalStatus

-

--57

The foe is fixed with a mean look that prevents it from escaping.

Mega KickNormalPhysical

-

12075550

The foe is attacked by a kick fired with muscle-packed power.

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