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FR/LG / Moves

Tail Glow

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Moves

Tail Glow

Bug-type status move in Pokémon FireRed and LeafGreen.

Move text

The user flashes a light that sharply raises its SP. ATK stat.

Details

Introduced

Generation III

Power

-

Accuracy

-

PP

20

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Volbeat

#313

Bug
21

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
Fury CutterBugPhysical

-

10952010

An attack that grows stronger on each successive hit.

Leech LifeBugPhysical

-

201001514

An attack that absorbs half the damage it inflicted to restore HP.

MegahornBugPhysical

-

12085106

A brutal ramming attack delivered with a tough and impressive horn.

Pin MissileBugPhysical

-

1485208

Sharp pins are shot at the foe and hit two to five times at once.

Signal BeamBugPhysical

-

75100155

The foe is hit with a flashing beam that may also cause confusion.

Silver WindBugPhysical

-

60100511

The foe is attacked with a silver dust. It may raise all the user’s stats.

Spider WebBugStatus

-

--102

Ensnares the foe with sticky string so it doesn’t flee or switch out.

String ShotBugStatus

-

-95405

The foe is bound with strings shot from the mouth to reduce its SPEED.

TwineedleBugPhysical

-

25100201

The foe is stabbed twice with foreleg stingers. It may poison the foe.

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