Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Slack Off
Normal-type status move in Pokémon FireRed and LeafGreen.

StatusMove text
The user slacks off and restores its HP by half its full HP.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Assist | ![]() | Status | - | - | - | 20 | 5 | The user randomly picks and uses a move of an allied Pokémon. |
| Attract | ![]() | Status | - | 100 | 15 | 338 | If it is the other gender, the foe is made infatuated and unlikely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 2 | Round objects are hurled at the foe to strike two to five times. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 24 | The user switches out, passing along any stat changes to the new battler. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 13 | The user maximizes its ATTACK stat at the cost of half its full HP. |
| Bide | ![]() | Physical | - | - | - | 10 | 14 | The user endures attacks for two turns, then strikes back double. |
| Bind | ![]() | Physical | - | 15 | 75 | 20 | 6 | A long body or tentacles are used to bind the foe for two to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 6 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 284 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Camouflage | ![]() | Status | - | - | - | 20 | 1 | Alters the user’s type depending on the location’s terrain. |
| Charm | ![]() | Status | - | - | 100 | 20 | 23 | The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 4 | The foe is hit with a flurry of punches that strike two to five times. |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 11 | The foe is attacked with long tentacles or vines. It may lower SPEED. |
| Conversion | ![]() | Status | - | - | - | 30 | 2 | The user changes its type to match the type of one of its moves. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 2 | The user changes type to make itself resistant to the last attack it took. |
| Covet | ![]() | Physical | - | 40 | 100 | 40 | 9 | A cutely executed attack that also steals the foe’s hold item. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 8 | The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 114 | A basic attack. It can be used to cut down thin trees and grass. | |
| Defense Curl | ![]() | Status | - | - | - | 40 | 26 | The user curls up to conceal weak spots and raise its DEFENSE stat. |
| Disable | ![]() | Status | - | - | 55 | 20 | 32 | For a few turns, it prevents the foe from using the move it last used. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 2 | The foe is hit with a rhythmic punch that may leave it confused. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 16 | The foe is slapped repeatedly, back and forth, two to five times. |
| Double Team | ![]() | Status | - | - | 15 | 373 | The user creates illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 365 | A reckless, life-risking tackle that also hurts the user a little. |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 3 | A large egg is hurled with great force at the foe to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 27 | Makes the foe use the move it last used repeatedly for two to six turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 15 | Gains power the fewer HP the user has compared with the foe. |
| Endure | ![]() | Status | - | - | - | 10 | 18 | The user endures any hit with 1 HP left. It may fail if used in succession. |
| Explosion | ![]() | Physical | - | 250 | 100 | 5 | 41 | The user explodes to inflict terrible damage even while fainting itself. |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 2 | A blindingly speedy charge attack that always goes before any other. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 373 | An attack that is boosted if user is burned, poisoned, or paralyzed. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 13 | An attack that hits first and causes flinching. Usable only on 1st turn. |
| False Swipe | ![]() | Physical | - | 40 | 100 | 40 | 16 | A restrained attack that always leaves the foe with at least 1 HP. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 37 | A desperate attack that becomes more powerful the less HP the user has. |
| Flash | ![]() | Status | - | 70 | 20 | 156 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. | |
| Focus Energy | ![]() | Status | - | - | - | 30 | 40 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
| Follow Me | ![]() | Status | - | - | - | 20 | 5 | The user draws attention to itself, making foes attack only the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 31 | Completely negates the foe’s efforts to heighten its ability to evade. |
| Frustration | ![]() | Physical | - | 100 | 20 | 373 | This attack move grows more powerful the less the user likes its TRAINER. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 30 | The foe is raked with sharp claws or scythes two to five times. |
| Glare | ![]() | Status | - | - | 75 | 30 | 4 | The user intimidates the foe with the design on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 78 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Growth | ![]() | Status | - | - | - | 40 | 19 | The user’s body is forced to grow, raising the SP. ATK stat. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 6 | A vicious tearing attack with pincers. The foe will faint if it hits. |
| Harden | ![]() | Status | - | - | - | 30 | 39 | The user stiffens all the muscles in its body to raise its DEFENSE stat. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 25 | The user sticks its head out and rams. It may make the foe flinch. |
| Heal Bell | ![]() | Status | - | - | - | 5 | 6 | A soothing bell chimes to heal the status problems of all allies. |
| Helping Hand | ![]() | Status | - | - | - | 20 | 27 | A move that boosts the power of the ally’s attack in a battle. |
| Hidden Power | ![]() | Physical | - | 100 | 15 | 374 | An attack that varies in type and intensity depending on the user. | |
| Horn Attack | ![]() | Physical | - | 65 | 100 | 25 | 10 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | ![]() | Physical | - | - | 30 | 5 | 8 | The horn is rotated like a drill to ram. The foe will faint if it hits. |
| Howl | ![]() | Status | - | - | - | 40 | 13 | The user howls to raise its spirit and boost its ATTACK stat. |
| Hyper Beam | ![]() | Physical | 150 | 90 | 5 | 190 | A severely damaging attack that makes the user rest on the next turn. | |
| Hyper Fang | ![]() | Physical | - | 80 | 90 | 15 | 2 | The foe is attacked with sharp fangs. It may make the foe flinch. |
| Hyper Voice | ![]() | Physical | - | 90 | 100 | 10 | 4 | The user lets loose a horribly loud shout with the power to damage. |
| Leer | ![]() | Status | - | - | 100 | 30 | 84 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Lock-On | ![]() | Status | - | - | - | 5 | 9 | The user locks on to the foe, making the next move sure to hit. |
| Lovely Kiss | ![]() | Status | - | - | 75 | 10 | 1 | The user forces a kiss on the foe with a scary face that induces sleep. |
| Mean Look | ![]() | Status | - | - | - | 5 | 16 | The foe is fixed with a mean look that prevents it from escaping. |

































Physical
