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Duskull

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Duskull

#355 in the National Pokédex • Requiem Pokémon

Duskull sprite

Normal

Shiny Duskull sprite

Shiny

Pokédex entries

FireRed

Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

LeafGreen

Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

Details

Type

Ghost

Category

Requiem Pokémon

Ability

Height

0.8 m (2'07")

Weight

15 kg (33.1 lbs)

National Pokédex

#0355

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

20

150

244

Attack

40

76

196

Defense

90

166

306

Sp. Atk

30

58

174

Sp. Def

90

166

306

Speed

25

49

163

Total

295

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Duskull takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Def, 1 SpD
Catch rate
190
Base Exp.
97

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 (6,655 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Duskull

Duskull

#355

Level 37

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Dusclops

Dusclops

#356

Held Items

Items this Pokémon may hold when encountered in the wild.
FireRed
5%
LeafGreen
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

StartNight ShadeGhostPhysical-10015

An attack with a mirage that inflicts damage matching the user’s level.

5DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

12ForesightNormalStatus--40

Completely negates the foe’s efforts to heighten its ability to evade.

16AstonishGhostPhysical3010015

An attack using a startling shout. It also may make the foe flinch.

23Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

27PursuitDarkSpecial4010020

An attack move that works especially well on a foe that is switching out.

34Curse???Status--10

A move that works differently for the GHOST-type and all the other types.

38Will-O-WispFireStatus-7515

A sinister, bluish white flame is shot at the foe to inflict a burn.

45Mean LookNormalStatus--5

The foe is fixed with a mean look that prevents it from escaping.

49Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked psychically.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status-changing move.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Destiny BondGhostStatus--5

If the user faints, the foe delivering the final hit also faints.

Feint AttackDarkSpecial60-20

The user draws up close to the foe disarmingly, then hits without fail.

GrudgeGhostStatus--5

If the user faints, this move deletes the PP of the move that finished it.

ImprisonPsychicStatus--10

Prevents foes from using any move that is also known by the user.

MementoDarkStatus-10010

The user faints, but sharply lowers the foe’s ATTACK and SP. ATK.

Pain SplitNormalStatus--20

The user adds its HP to the foe’s HP, then equally shares the total HP.

Traits

Ability options available to this Pokémon in this game.

Levitate

Not hit by GROUND attacks.

Evades Ground moves.

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