Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Duskull
#355 in the National Pokédex • Requiem Pokémon
Pokédex entries
FireRed
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
LeafGreen
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Details
Type

Category
Ability
Height
Weight
National Pokédex
Stats
Min
Max
HP
20
150
244
Attack
40
76
196
Defense
90
166
306
Sp. Atk
30
58
174
Sp. Def
90
166
306
Speed
25
49
163
Total
295
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.
Growth
| EV yield | 1 Def, 1 SpD |
|---|---|
| Catch rate | 190 |
| Base Exp. | 97 |
Eggs
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 (6,655 steps) |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Duskull #355 | Level 37 This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch. Requires the National Pokédex. | ![]() Dusclops #356 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Night Shade | ![]() | Physical | - | 100 | 15 | An attack with a mirage that inflicts damage matching the user’s level. |
| 5 | Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| 12 | Foresight | ![]() | Status | - | - | 40 | Completely negates the foe’s efforts to heighten its ability to evade. |
| 16 | Astonish | ![]() | Physical | 30 | 100 | 15 | An attack using a startling shout. It also may make the foe flinch. |
| 23 | Confuse Ray | ![]() | Status | - | 100 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
| 27 | Pursuit | ![]() | Special | 40 | 100 | 20 | An attack move that works especially well on a foe that is switching out. |
| 34 | Curse | ![]() | Status | - | - | 10 | A move that works differently for the GHOST-type and all the other types. |
| 38 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | A sinister, bluish white flame is shot at the foe to inflict a burn. |
| 45 | Mean Look | ![]() | Status | - | - | 5 | The foe is fixed with a mean look that prevents it from escaping. |
| 49 | Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked psychically. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to swap abilities with the foe. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the foe’s healing or status-changing move. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Destiny Bond | ![]() | Status | - | - | 5 | If the user faints, the foe delivering the final hit also faints. |
| Feint Attack | ![]() | Special | 60 | - | 20 | The user draws up close to the foe disarmingly, then hits without fail. |
| Grudge | ![]() | Status | - | - | 5 | If the user faints, this move deletes the PP of the move that finished it. |
| Imprison | ![]() | Status | - | - | 10 | Prevents foes from using any move that is also known by the user. |
| Memento | ![]() | Status | - | 100 | 10 | The user faints, but sharply lowers the foe’s ATTACK and SP. ATK. |
| Pain Split | ![]() | Status | - | - | 20 | The user adds its HP to the foe’s HP, then equally shares the total HP. |
Traits
Levitate
Not hit by GROUND attacks.
Evades Ground moves.










































Status
Physical
Special






