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PLA / Pokédex

Duskull

Back to Pokédex

Duskull

#158 in the Hisui Pokédex • Requiem Pokémon

Duskull in the National Pokédex
Duskull sprite

Normal

Shiny Duskull sprite

Shiny

Pokédex entries

Legends: Arceus

I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

Details

Type

Ghost

Category

Requiem Pokémon

Height

0.8 m (2'07")

Weight

15 kg (33.1 lbs)

National Pokédex

#0355

Pokédex

#158

Duskull in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

20

Attack

40

Defense

90

Sp. Atk

30

Sp. Def

90

Speed

25

Total

295

Damage multipliers Duskull takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #158
Effort Levels
0–10 in each stat
Catch rate
225
Base Exp.
59
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Duskull

Duskull

#158

Reach level 37 or higher. Choose Evolve from the party menu when eligible.

Dusclops

Dusclops

#159

Dusclops

Dusclops

#159

Use Reaper Cloth
Dusknoir

Dusknoir

#160

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak34–36

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Coronet Highlands

Coronet Highlands (regional catalog)

Massive mass outbreak49–51

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Mass outbreak34–36

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Mass outbreak49–51

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak34–36

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Alabaster Icelands

Alabaster Icelands (regional catalog)

Massive mass outbreak49–51

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Arena's Approach

Wild Pokémon33–36

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Arena's Approach

Wild Pokémon48–51

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon33–36

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon48–51

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon33–36

Night - Snow; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon48–51

Night - Snow; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon33–36

Night - Snowstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon48–51

Night - Snowstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon33–36

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon48–51

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon50–52

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Avalanche Slopes

Wild Pokémon65–67

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deadwood Haunt

Wild Pokémon29–32

Night - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deadwood Haunt

Wild Pokémon44–47

Night - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deadwood Haunt

Mass outbreak33–35

All Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Deadwood Haunt

Mass outbreak48–50

All Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartAbsorb

The user attacks by draining the target’s nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP.

Grass3010020

Level 10 or Seed of Mastery

6Shadow Sneak

The user extends its shadow and attacks the target from behind. This also raises the user’s action speed.

Ghost4010020

Level 15 or Seed of Mastery

11Hex

The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.

Ghost6510015

Level 20 or Seed of Mastery

18Leech Life

The user attacks by draining the target's blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP.

Bug7510010

Level 28 or Seed of Mastery

25Dark Pulse

The user releases a horrible aura imbued with ill intent. This attack never misses.

Dark80-10

Level 35 or Seed of Mastery

34Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Level 45 or Seed of Mastery

43Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats.

Psychic--10

Seed of Mastery

Charge Beam

The user attacks the target with an electric charge. The leftover electricity may also raise the user’s offensive stats.

Electric509015

Seed of Mastery

Dark Pulse

The user releases a horrible aura imbued with ill intent. This attack never misses.

Dark80-10

Level 35 or Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Leech Life

The user attacks by draining the target's blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP.

Bug7510010

Level 28 or Seed of Mastery

Ominous Wind

The user blasts the target with a gust of repulsive wind. This may also raise the user’s offensive and defensive stats.

Ghost6010015

Seed of Mastery

Psychic

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s defensive stats.

Psychic8010010

Level 54 or Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Shadow Ball

The user hurls a shadowy blob at the target to deal damage. This may also lower the target’s defensive stats.

Ghost8010010

Level 45 or Seed of Mastery

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