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Stantler

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Stantler

#234 in the National Pokédex • Big Horn Pokémon

Stantler sprite

Normal

Shiny Stantler sprite

Shiny

Pokédex entries

FireRed

Those who stare at its antlers will gradually lose control of their senses and be unable to stand.

LeafGreen

Its curved antlers subtly change the flow of air to create a strange space where reality is distorted.

Details

Type

Normal

Category

Big Horn Pokémon

Ability

Height

1.4 m (4'07")

Weight

71.2 kg (157 lbs)

National Pokédex

#0234

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

73

256

350

Attack

95

175

317

Defense

62

116

245

Sp. Atk

85

157

295

Sp. Def

65

121

251

Speed

85

157

295

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Stantler takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Stantler doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Atk
Catch rate
45
Base Exp.
165

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,375 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Stantler

Stantler

#234

No evolution stages listed for this game.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

7LeerNormalStatus-10030

The foe is given an intimidating look that lowers its DEFENSE stat.

11AstonishGhostPhysical3010015

An attack using a startling shout. It also may make the foe flinch.

17HypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

21StompNormalPhysical6510020

The foe is stomped with a big foot. It may make the foe flinch.

27Sand AttackGroundStatus-10015

A lot of sand is hurled in the foe’s face, reducing its accuracy.

31Role PlayPsychicStatus--10

The user mimics the foe completely and copies the foe’s ability.

37Take DownNormalPhysical908520

A reckless, full-body charge attack that also hurts the user a little.

41Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

47Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BiteDarkSpecial6010025

The user bites with vicious fangs. It may make the foe flinch.

DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

ExtrasensoryPsychicSpecial8010030

The user attacks with an odd power that may make the foe flinch.

Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

SpiteGhostStatus-10010

A move that cuts 2 to 5 PP from the move last used by the foe.

SwaggerNormalStatus-9015

A move that makes the foe confused, but also sharply raises its ATTACK.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Lowers the foe’s ATTACK.

Lowers opponents' Attack one stage upon entering battle.

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